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  1. #4331
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.

    I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.

    It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
    I hate the fact that i have to agree so much with this
    Sometime i wish i could completely forget the older iterations of Dark Knight

    One random thing that i often recall was , for me at least, the fact that dungeons at the time were enjoyable when playing this class, especially in stormblood
    And while i often prefered the heavensward version (maybe it was nostalgia goggles, or not, who knows), i really enjoyed going in dungeon (i know, dungeons are not raids or hard content so it doesn't count, sorry in advance) in stormblood with how the dark knight abilities and the mana/blood gauge interacted so well together.
    (5)

  2. #4332
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.

    I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.

    It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
    Quote Originally Posted by Kaixern View Post
    I hate the fact that i have to agree so much with this
    Sometime i wish i could completely forget the older iterations of Dark Knight

    One random thing that i often recall was , for me at least, the fact that dungeons at the time were enjoyable when playing this class, especially in stormblood
    And while i often prefered the heavensward version (maybe it was nostalgia goggles, or not, who knows), i really enjoyed going in dungeon (i know, dungeons are not raids or hard content so it doesn't count, sorry in advance) in stormblood with how the dark knight abilities and the mana/blood gauge interacted so well together.
    This is something I hear all the time from old DRK mains, and it reminds me of a complaint that I often hear in regards to job changes: It really doesn't feel like these decisions are being made by designers who are dedicated players of the job in question. Like, I've never met a StB DRK main who didn't LOVE Dark Arts, but I hear the reason they removed it was because it felt "spammy"? But I got the feeling that was kind of the point?

    I feel the same way about what we saw in the trailer. They're making all these changes to reduce how busy the burst is- isn't that what half the fun of the job is currently? "DRK is too busy" is the kind of complaint I could only imagine someone who is new to the job making. Surely any avid DRK main on the dev team would agree. So who's in charge of these decisions?
    (1)

  3. #4333
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think it depends on what iterations you've played. In Heavensward, DRK was generally viewed as fast paced (job APM was on par with NIN) and challenging (widely viewed as the most difficult tank, and one of the more challenging jobs in general). During the transition into Stormblood, the newly introduced role action system resulted in the DRK losing a lot of actions that it had previously. The job was deliberately set at a disadvantage in both DPS (DRK was behind by about 500 dps on some fights) and utility (no job-specific raidwide mitigation at a time where Veil and Shake gave significant bonuses to LB generation) from the onset in order to move from a predominantly DRK/WAR meta to a PLD/WAR meta. And the developers responded to complaints about MP management and job difficulty that had come up during Heavensward by removing the drain from Darkside. This in turn had a knock-on effect to Dark Arts, leading to DA being weaved on most GCDs. Interestingly, the general perspectives at the time were that Stormblood was a simplified version of Heavensward DRK, with less buttons, less damage, less burst, and less utility. It was simultaneously viewed as low skill and ineffective.

    It's kind of hilarious, because this entire forum was up in arms against the changes made to DRK during the transition into Stormblood. Someone who was just starting the game during Stormblood and who wasn't aware of the raid related disadvantages would probably look back fondly on it, however. In a few years I suppose we'll see mention of the 'good old days' of Shadowbringers.
    (1)

  4. #4334
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,370
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Well I mean if you look at it through that Lense Dark Knight was the best tank of Endwalker, being the go to pick for 2 of the 3 tiers, completely fine in the 3rd tier, and the best tank in both ultis.
    And I'll be honest I think a lot of the issues people cite about dark knight aren't even issues with the job directly, but rather the game as a whole.
    (2)

  5. #4335
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's much more than just raid effectiveness. It's the combination of being able to invest effort into a job aesthetic that you enjoy, have a clear skill/performance differential that rewards time investment, and a sense of value for playing well.

    In Heavensward, DRK was never most dominant pick (that goes to WAR, which was mandatory in every comp). If you wanted to play DRK, you did need to know how to play PLD as well for certain fights. But there was a clear skill differential, it was viewed as not just the most challenging tank but one of the most challenging jobs overall, and you were valued for being able to play it well. I don't think that you could have asked for anything more.
    (4)

  6. #4336
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,250
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    DRK should keep Plunge, but treat it like an actual attack like it's a DRG jump attack.
    (5)

  7. #4337
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,370
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by mallleable View Post
    DRK should keep Plunge, but treat it like an actual attack like it's a DRG jump attack.
    That be an elegant solution for people who miss the animation, especially if it was just a 30s GCD that was meant to be used for damage in a burst window.
    But I'm going to be honest, I want a no damage gap closer as a whole and I like this change.
    (6)

  8. #4338
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by noumen0nn View Post
    Like, I've never met a StB DRK main who didn't LOVE Dark Arts, but I hear the reason they removed it was because it felt "spammy"? But I got the feeling that was kind of the point?
    The problem with old Dark Arts was that it was mindless spammy, not merely spammy. A bunch of our defensive abilities got stronger for it, but aside from Abyssal Drain and to an extent Dark Passenger, it was a waste to do so when the alternative is using it on something that gets +140 potency because encounters rarely if ever called for improving non damage abilities. And then all the devs took from that was not "give us a reason to Dark Arts our defenses" but "get rid of Dark Arts and just bake it in since that's all we do anyway".
    (4)

  9. #4339
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    That be an elegant solution for people who miss the animation, especially if it was just a 30s GCD that was meant to be used for damage in a burst window.
    But I'm going to be honest, I want a no damage gap closer as a whole and I like this change.
    Removing the potency makes a gap closer completely thoughtless, you don't even have to plan them out in the few fights that knock you back or has bosses move.
    No, it will just always be available. I don't like that. They could have given us a new dps OGCD to fill up the gap but they didn't. They did give Warrior a bunch of new OGCD's though.
    With all of these changes, like blood gauge removed from LS, 123 consolidated into 1 button, blood weapon and delirium merged, and Plunge removed, it looks like Warrior will finally not be the most braindead job in the game anymore, it will be Dark knight.

    I probably won't be playing tank for the next 3 years.
    (3)
    Last edited by GoatOfWar; 05-20-2024 at 09:29 PM.

  10. #4340
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    985
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Because it keeps happening... I wish there was some kind of failsafe for living dead for healers that just don't pay attention in dungeons.

    Few have those giant pulls where hey I can always just mix living dead somewhere in the chaos. Psyche they healed it to expiration. Lovely 5 minute cooldown for a skill that, in that moment, did absolutely nothing.
    (1)

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