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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,991
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    It's honestly expected but I am still a little surprised was it really worth taking off???

    What made "gauges" at least a little bit interesting was multiple spenders for different reasons, I actually felt like wars SHB gauge was fine with how Upheaval worked, also having it tied to gap closer made it so war had to consider there gauge a tiny bit more.

    I just dont know why they're going into the direction of gauge = 1 spender. It seems silly.
    I think Stormblood did a better job with WAR's gauge because Onslaught wasn't just a gap closer with damage, it had roughly the same potency per gauge as Fell Cleave which made it a real consideration in fights. Do I spend this gauge on Fell Cleave or do I spend it on a bunch of Onslaughts instead to save a GCD and maybe end my combo on Path/Eye before downtime?

    But in general yes, having multiple abilities that tap into your gauge simply made more sense, it made you at least think about when to spend gauge on your main spender (in this case Fell Cleave) because you might not have enough when your smaller spenders come back up.

    Now they might as well remove the gauge and just give you charges on a cooldown.


    Quote Originally Posted by noumen0nn View Post
    The more I learn about how DRK worked before ShB, the more I regret not discovering this game earlier.
    I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.

    I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.

    It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
    (6)
    Last edited by Absurdity; 05-20-2024 at 03:54 AM.

  2. #2
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.

    I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.

    It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
    I hate the fact that i have to agree so much with this
    Sometime i wish i could completely forget the older iterations of Dark Knight

    One random thing that i often recall was , for me at least, the fact that dungeons at the time were enjoyable when playing this class, especially in stormblood
    And while i often prefered the heavensward version (maybe it was nostalgia goggles, or not, who knows), i really enjoyed going in dungeon (i know, dungeons are not raids or hard content so it doesn't count, sorry in advance) in stormblood with how the dark knight abilities and the mana/blood gauge interacted so well together.
    (5)

  3. #3
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.

    I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.

    It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
    Quote Originally Posted by Kaixern View Post
    I hate the fact that i have to agree so much with this
    Sometime i wish i could completely forget the older iterations of Dark Knight

    One random thing that i often recall was , for me at least, the fact that dungeons at the time were enjoyable when playing this class, especially in stormblood
    And while i often prefered the heavensward version (maybe it was nostalgia goggles, or not, who knows), i really enjoyed going in dungeon (i know, dungeons are not raids or hard content so it doesn't count, sorry in advance) in stormblood with how the dark knight abilities and the mana/blood gauge interacted so well together.
    This is something I hear all the time from old DRK mains, and it reminds me of a complaint that I often hear in regards to job changes: It really doesn't feel like these decisions are being made by designers who are dedicated players of the job in question. Like, I've never met a StB DRK main who didn't LOVE Dark Arts, but I hear the reason they removed it was because it felt "spammy"? But I got the feeling that was kind of the point?

    I feel the same way about what we saw in the trailer. They're making all these changes to reduce how busy the burst is- isn't that what half the fun of the job is currently? "DRK is too busy" is the kind of complaint I could only imagine someone who is new to the job making. Surely any avid DRK main on the dev team would agree. So who's in charge of these decisions?
    (1)

  4. #4
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by noumen0nn View Post
    Like, I've never met a StB DRK main who didn't LOVE Dark Arts, but I hear the reason they removed it was because it felt "spammy"? But I got the feeling that was kind of the point?
    The problem with old Dark Arts was that it was mindless spammy, not merely spammy. A bunch of our defensive abilities got stronger for it, but aside from Abyssal Drain and to an extent Dark Passenger, it was a waste to do so when the alternative is using it on something that gets +140 potency because encounters rarely if ever called for improving non damage abilities. And then all the devs took from that was not "give us a reason to Dark Arts our defenses" but "get rid of Dark Arts and just bake it in since that's all we do anyway".
    (4)