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  1. #1
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I'd be impressed if they could add new abilities without a bunch of upgrades and buttons that transform into other buttons, and that would probably still bloat the already bloated opener unless they focus on GCDs. I'm gonna tangent to that particular point, I think they could alleviate a bit in a few ways

    - Take damage off Plunge
    - Make CnS a GCD
    - Remove Salt and Darkness, I honestly can't imagine anyone would miss it

    I like having a ton of oGCDs for DRK, I think it's a cool part of its playstyle, but there's a point where it's too much unless they find a way to more evenly spread out DRK's APM rather than having it all happen in a 15-second period every two minutes.

    No idea as far as new abilities go for 7.0, I imagine they'll play it pretty safe.
    (0)

  2. #2
    Player
    AmiraJx's Avatar
    Join Date
    Feb 2022
    Location
    my room
    Posts
    4
    Character
    Amias Nix
    World
    Zalera
    Main Class
    Dark Knight Lv 90
    now that goring blade is no longer a combo finisher, WAR is literally the only tank with a branching combo, and this gives me a tiny bit of hopium that they are planning to give DRK another combo finisher so the amount of tanks with branching combos and only a basic 1-2-3 combo is even.

    I don't think having a second combo finisher gonna fix everything wrong with current DRK's playstyle, but is still better than getting another random oGCD to press every 2 mins that doesn't interact with the rest of the kit whatsoever.

    but knowing SE, they are probably just planning to remove Storm's eye from WAR :,)
    (0)

  3. #3
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    184
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    The cure potency for Living Dead should be buffed slightly. Just enough so that a Dark Knight can heal themselves, without receiving healing from other party members, within 3 GCDs on a single target. Normally a Dark Knight heals themselves with just 4 GCDs under Living Dead. However, if their GCD is slow(such as a 2.5 GCD or near that) and Walking Dead procs right after their GCD cooldown starts, the bad timing can make it so they can only get 3 GCDs under Walking Dead. If all 3 of those GCDs don't critical hit and roll low for variance, the Dark Knight can die while near the HP restoration requirement. This is a rare case and can never happen if you just give the Dark Knight any slight amount of healing. However, I assume the last Living Dead change was to eliminate any need for healing assistance from other party members.
    (5)

  4. #4
    Player
    Guts-BSM's Avatar
    Join Date
    Dec 2021
    Location
    uldah
    Posts
    17
    Character
    Guts Yoshimesho
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by nguyentri11 View Post
    The cure potency for Living Dead should be buffed slightly. Just enough so that a Dark Knight can heal themselves, without receiving healing from other party members, within 3 GCDs on a single target. Normally a Dark Knight heals themselves with just 4 GCDs under Living Dead. However, if their GCD is slow(such as a 2.5 GCD or near that) and Walking Dead procs right after their GCD cooldown starts, the bad timing can make it so they can only get 3 GCDs under Walking Dead. If all 3 of those GCDs don't critical hit and roll low for variance, the Dark Knight can die while near the HP restoration requirement. This is a rare case and can never happen if you just give the Dark Knight any slight amount of healing. However, I assume the last Living Dead change was to eliminate any need for healing assistance from other party members.
    since they fixed living dead i haven't once died to it
    (1)

  5. #5
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    184
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guts-BSM View Post
    since they fixed living dead i haven't once died to it
    A rare case never happening to 1 person doesn't mean it never happens.

    https://clips.twitch.tv/AgileDrabSno...LwmdLcYYp3Ix9K
    ^ SPOILER for The Omega Protocol(Ultimate) phase 4.

    That clip shows the rare scenario I've described where they only got 3 GCDs under the effect of Walking Dead despite always rolling their GCDs.
    (0)

  6. #6
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    184
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Of course the other alternative to make sure it never happens, besides receiving a small heal from another party member, is to hold your GCD until Walking Dead procs. But I doubt SE intends for you to play around it like that.
    (0)

  7. #7
    Player
    Guts-BSM's Avatar
    Join Date
    Dec 2021
    Location
    uldah
    Posts
    17
    Character
    Guts Yoshimesho
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by nguyentri11 View Post
    A rare case never happening to 1 person doesn't mean it never happens.

    https://clips.twitch.tv/AgileDrabSno...LwmdLcYYp3Ix9K
    ^ SPOILER for The Omega Protocol(Ultimate) phase 4.

    That clip shows the rare scenario I've described where they only got 3 GCDs under the effect of Walking Dead despite always rolling their GCDs.
    yea i have seen this live and i agree with what you said but that looks like a skill speed issue to me
    (0)

  8. 02-04-2023 05:00 PM

  9. #9
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    184
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guts-BSM View Post
    yea i have seen this live and i agree with what you said but that looks like a skill speed issue to me
    There is a DRK BiS set that runs 2.5 GCD, however. If a player(casual or not) wants to run a slow GCD, why should they be punished for it on a rare occasion just because they prefer a slow GCD?
    (0)

  10. #10
    Player
    ataren3's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Ataren Delaeris
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I like DRK... as a damage dealer. As a tank less so.

    The main reason why is because it deals good damage for a tank with really no self sustain to match it. People usually say the reason why DRK doesn't have self sustain is because of its damage output but I disagree. Just look at GNB that does as much if not more with so much self sustain for yourself and/or a party member.
    • I'd really like to see Carve and Spit and Abyssal Drain get separated again. I don't understand why they were combined in the first place
    • I think LD is at an ok spot for the healing it gives; however I think you should be allowed to heal yourself the ENTIRE way through and not lose your only regen when you were just at death's door. It doesn't feel good helping the healers out with your hp a bit only to suddenly lose that because you hit the cap in the first couple of seconds with healers also healing you
    • Living Shadow. I like the look but... it's just a glorified DoT. I'd like to see... idk something unique with Living Shadow (more below)

    My idea for Living Shadow would be of a similar nature to Dancer's steps. I think it'd be really neat where instead of living shadow doing it's own thing it literally copies you like a shadow. You get a bar while it's out and you perform your attacks as normal. It copies those attacks with the same (or more likely less) potency. HOWEVER, when that bar fills? Bam. Synergy attack with your living shadow.

    Just spitballing what it could look like here but imagine you raising your greatsword and the living shadow performs a "Shadowbringer" attack and gets absorbed into your greatsword. Your greatsword becomes much bigger with the the classic "dark" look DRK has (that sorta black with dark red and hints of purple). You SLAM that thing down onto the enemy and your shadow dislodges flying up and performing a final greatsword stab, before dissipating.

    I think that'd be really cool. At least better than what we have right now.
    (1)

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