Quote Originally Posted by Ianmaru View Post
???
I'm not talking about 'performance' whatsoever. I said 'fair & balanced in terms of depth/options', not 'in terms of performance/dps output'
I've given a focused and straight to the point answers and yet you keep bringing things that's not exactly relevant to my point.
Maybe youre too much in denial to not be able to think straight? so you cant understand my makes perfect sense position?
or do you just want to debate? and making a poor attempt at it by bringing irrelevant points to prolong the debate?
ok I'll entertain you one last time:
now lets say, after BLM gets gutted, suddenly one of the other jobs get a change that makes it possible for them to do nonstandard play. how would you feel about it?
I would feel good if more jobs got more rotational depth and flexibility actually! I would sincerely hope that BLM doesn't have to be sacrificed for this to happen, but what have I said at any point in this thread that would make you think I would be against that? I am also very unhappy with the Monk and Samurai changes that reduce depth and flexibility.

Why is it a bad thing for some jobs to have more depth and a different difficulty delta than others? SE have stated themselves that they desire this, such as when they have stated Sage is intended to be an "expert" healer, or Viper is supposed to be for experienced players (I forget their exact wording but I was there at fanfest when they revealed it!)

It's not unfair if I am playing SMN and someone else is playing a different job and they perform better because they invested in the opportunities the job has for optimisation. I chose this experience by choosing a job that does not have much room for decision-making. Having jobs to fit varying skill levels, playstyles and depths is a good thing, and it really boggles my mind how anyone can suggest otherwise.