Quote Originally Posted by Ianmaru View Post
Now so you believe this is the right stance? if it is the right stance, then, doesnt it mean ppl ideally would change job towards the job that has the most depths? right?
so in turns, in ideal scenario, it would make a lot of ppl change job to BLM. just like you and your wife. and thus the player-job distribution tips toward BLM, because it has that one special thing that every other jobs dont have. and thats exactly the problem. having something special on one job, makes that job treated differently by the player base. your answer simply proves my point about the importance of 'fairness' and 'balance' between the jobs.
I have no idea what you're even talking about. My stance is that jobs should have varied depth of gameplay. Ideally all- I'm content with some being simpler and more accessible (one per role, for example, like WHM/RDM or SMN/DNC/WAR can be the "simple, intro jobs"). Also, the fact I'd hop (very begrudgingly, I'd add) to another job is completely irrelevant to this problem, it's just a symptom of the sickness that's modern job design.
What you're saying about people chasing the jobs with the most depth is also untrue. BLM is one of the least played jobs in the game. The only time there was any significant migration to it was ARR (when SMN was really bad due to long ramp up and downtime in Coils and some HM primals too). In fact, it still is, in EW. If you check on a certain spreadsheet site the clear rates per job, BLM is one of the lowest, down there with BRD and MNK as one of the three least played jobs for Anabaseios.
By far and large, the playerbase prefers simple, easier jobs. Which is aggravating, because those people already have over half of the jobs being brutally simplified every expac, and people that want more intricate, hard-to-master, fluid gameplay get less and less with time. It's like it's a crime that I enjoy complicated jobs with a kit that can be adapted to different situations.