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  1. #1
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ferrinus View Post
    I guess I don't see that much of a difference. I'm not actually casting Umbral Soul when enemies are onscreen even when I do have it, so the difference feels pretty minor. What I AM disappointed by, though, is that there doesn't appear to be any way to pause your timer out of combat, which makes all dungeons past level 70 just a little bit more annoying because you have to periodically hit Transpose or Umbral Soul to not interrupt your Polyglot generation.
    I don't think anyone hits Umbral Soul while an enemy is targetable. The problem is that enemies are often not targetable and dungeons involve a lot of running between mob packs. Alliance raids, too. Currently, you can ensure you're always at max MP for the next pull by switching to ice, and at high levels you have a button to refresh your timer and gain hearts while you wait to cast again, which is Umbral Soul. They have removed the method to reliably be at full MP for the next pull, and not given any replacement until level 76, so in many dungeons you're reliant on Lucid Dreaming when you might have just ended a pull with Flare.

    I think new BLM should be reasonably playable IF they lower Umbral Soul's level so that you can at minimum use it during downtime in UWU and UCOB, but it honestly deserves to be available before Crystal Tower.
    (5)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by wildvenonat View Post
    I think new BLM should be reasonably playable IF they lower Umbral Soul's level so that you can at minimum use it during downtime in UWU and UCOB, but it honestly deserves to be available before Crystal Tower.
    Umbral Soul will be the new Dark Missionary.
    (0)

  3. #3
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    They pretty much removed everything I disliked about the job and made the rotation flow way better, way more naturally. Good expansion for blm.
    What? You liked that they removed choice and freedom? The standard rotation didn't change.

    A free fire proc is nice, but every change they made was in service of gutting the job
    (8)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by OliviaLugria View Post
    What? You liked that they removed choice and freedom? The standard rotation didn't change.

    A free fire proc is nice, but every change they made was in service of gutting the job
    Sadly non-standard play is not popular with the main players and especially in JP (casually). The vast majority of players prefer a standard rotation you don't deviate from because its easier then having a priority dps system where you have to make decisions, most people just want a linear simple to follow path for every single job.
    Look at blue mage its not popular because outside of the standard idea of the burst phase and opener you are free to press any button you want.
    (0)
    Last edited by Ramiee; 06-08-2024 at 10:20 AM.

  5. #5
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by OliviaLugria View Post
    What? You liked that they removed choice and freedom? The standard rotation didn't change.

    A free fire proc is nice, but every change they made was in service of gutting the job
    I like that they removed non-standard from the game, yes. The standard rotation isn't enough to justify playing blm in the top end content. It's a disservice to the team.
    (0)

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by HikariKurosawa View Post
    I like that they removed non-standard from the game, yes. The standard rotation isn't enough to justify playing blm in the top end content. It's a disservice to the team.
    So your stance is that skill expression is bad and the only skill expression in the game should be people not messing up a basic rotation?
    (10)

  7. #7
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Ramiee View Post
    So your stance is that skill expression is bad and the only skill expression in the game should be people not messing up a basic rotation?
    My stance is you should express skill through how you are able to prog content and how cleanly and consistently you deal with mechanics. Rotations shouldn't ever be the most complicated part of the game or even close. Encounters should always take the cake. That's where you should be expressing your skill.

    Rotations should feel good to execute and be consistent. You should have a clearly defined execution to master, and you should expect yourself to master it through enough repetition. Then you can focus entirely on the true challenge of the game which is hard encounters. I feel like a lot of people who want for difficult and contrived rotations just don't do the hard content in the game or have done it so many times that it's all muscle memory for them and they're out of touch with what the game's difficulty really is.

    Either way, the changes happened and they're not going back. You might just not be a good fit for this mmo. The japanese fanbase wants for rotations to be standardized for a good reason.

    Also it's funny how you can only respond with vitriol and ad hominem at someone who is just enthusiastic about progress and refinement from the dev team. Get a better hobby.
    (0)

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    My stance is you should express skill through how you are able to prog content and how cleanly and consistently you deal with mechanics. Rotations shouldn't ever be the most complicated part of the game or even close. Encounters should always take the cake. That's where you should be expressing your skill.

    Rotations should feel good to execute and be consistent. You should have a clearly defined execution to master, and you should expect yourself to master it through enough repetition. Then you can focus entirely on the true challenge of the game which is hard encounters. I feel like a lot of people who want for difficult and contrived rotations just don't do the hard content in the game.
    Do you do the hard content in the game? Did you clear TOP and Dragonsong? Because I did. On Black Mage, too! And I can tell you the DT version of BLM would feel horrible to play in both of those fights, and will feel horrible to week 1 prog with (hey, another thing you can check I did! I also did it in past expansions!). You talk with such authority about "skill expression through progression"- have you done early progression? Like, with week 1 gear and actually cleared a tier? Do you understand what benefits Black Mages in those scenarios? How these changes will (negatively) impact their ability to perform and adapt both to hard fights (TOP/DSR) and in early prog (where wonky strategies reign and dps out is actually important)? I don't think you actually know how those things play like, and you have no knowledge of the hardest fights in the game or early, difficult Savage prog. I'm open to being proven wrong, though :>

    Your comment about the JP playerbase is just plain wrong. In fact, if you have some knowledge of Japanese, I invite you to check their DPS board- the SAM and BLM threads have a lot of traction in the past few days, and while I claim no expertise in their cultural nuances, some of the posts there feel very aggressively negative when coming from JP players (legitimately felt like something I'd read in our English forums!). I, naturally, took my time to Like! their posts, as they resonate with me (and, in fact, I started cleaning up my ShB BLM gameplay by watching Te Tu and wondering about what he was doing in some runs- I even messaged him on Yt and he replied every time!).

    What you're saying is completely wrong, anyway. If the game had no rotation (like, all you did was move around) it would become completely trivial. Half of the challenge in this game comes from mastering your job and rotation.
    Imagine saying something like "a weapon's moveset doesn't matter at all in Monster Hunter! It's all about learning the monster AI patterns and attack ranges" or "picking a good build and synergistic party doesn't matter in Baldur's Gate 3! It's all about how you navigate the encounter!". It's such a silly stance.
    (15)

  9. #9
    Player
    MimaMeouri's Avatar
    Join Date
    Dec 2020
    Posts
    2
    Character
    Mima Meouri
    World
    Exodus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    My stance is you should express skill through how you are able to prog content and how cleanly and consistently you deal with mechanics. Rotations shouldn't ever be the most complicated part of the game or even close. Encounters should always take the cake. That's where you should be expressing your skill.

    Rotations should feel good to execute and be consistent. You should have a clearly defined execution to master, and you should expect yourself to master it through enough repetition. Then you can focus entirely on the true challenge of the game which is hard encounters. I feel like a lot of people who want for difficult and contrived rotations just don't do the hard content in the game or have done it so many times that it's all muscle memory for them and they're out of touch with what the game's difficulty really is.

    Either way, the changes happened and they're not going back. You might just not be a good fit for this mmo. The japanese fanbase wants for rotations to be standardized for a good reason.

    Also it's funny how you can only respond with vitriol and ad hominem at someone who is just enthusiastic about progress and refinement from the dev team. Get a better hobby.
    This is a hot take coming from someone who doesn't do Savage or Ultimate. I'm curious what exactly you have experience progging?
    (9)

  10. #10
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by HikariKurosawa View Post
    My stance is you should express skill through how you are able to prog content and how cleanly and consistently you deal with mechanics. Rotations shouldn't ever be the most complicated part of the game or even close. Encounters should always take the cake. That's where you should be expressing your skill.
    Skill expression is the ability to do your job in a unique way, non-standard rotation was that for BLM. If healing mattered being able to balance damage dealing and healing would be skill expression and if tanking took skill balancing aggro with damage would also be skill expression. Sadly this game has zero systems for jobs outside of a standard burst, im not asking for rotations to be complicated im asking for them to be open. If anything I want them to be easier so people can create unique playstyles around the jobs they like to play.

    Quote Originally Posted by HikariKurosawa View Post
    Rotations should feel good to execute and be consistent. You should have a clearly defined execution to master, and you should expect yourself to master it through enough repetition. Then you can focus entirely on the true challenge of the game which is hard encounters. I feel like a lot of people who want for difficult and contrived rotations just don't do the hard content in the game or have done it so many times that it's all muscle memory for them and they're out of touch with what the game's difficulty really is.
    I have done hard content, the most fun I had was blue mage healing in Eden Savage. Blue Mages have the easiest rotations in the game because you design them to be as easy or as challenging as you want, I had mine relatively simple but rewarding for me when I did my role as a healer. My blue mage damage was easier than all DPS rotations but I had more fun because while I learnt the fight I adjusted my rotation to react to the content and mechanics while I learnt it. This is next to impossible to do in current game because all the jobs are burst classes and I can't adjust my rotation I have to burst every minute/2minutes.

    Quote Originally Posted by HikariKurosawa View Post
    Either way, the changes happened and they're not going back. You might just not be a good fit for this mmo. The japanese fanbase wants for rotations to be standardized for a good reason.
    Monk changed in the middle of Shadowbringers, Paladin changed in the middle of Endwalker. JP black mages are complaining about the changes, you are in your own bubble.

    Quote Originally Posted by HikariKurosawa View Post
    Also it's funny how you can only respond with vitriol and ad hominem at someone who is just enthusiastic about progress and refinement from the dev team. Get a better hobby.
    Because all you did was say "I like this", "Only you want this" and "Go play ultimate." You are echoing things people complained about Yoshi P saying which comes off as massive bootlicking. Why come to a forum if you dont want to discuss?
    (12)
    Last edited by Ramiee; 06-08-2024 at 10:07 AM.

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