


animation still has impact so probably leaning towards them still having damage on gap closers much more noticeable on the PLD since the Peiste wobbles.Occasional reminder WAR gets to have both Onslaught (unsure if damage stays) and Primal Rend as dashes.
Plunge + Shadow Step do not have to be mutually exclusive, could've always made Plunge something more interesting while adding new dash.
But I am sure the creativity is limited to their favourite tank.


My guess would be that it's going to be like Berserks into Inner Release and Requiescat into Blade combo - Blood Weapon until 68, Delirium with Blood Spiller spam until whatever level we get the combo at, combo from then on.Yeah, I'm curious to see how they adjust the MP there, or if they adjust the costs across the board.
This does make me wonder, though, what level Delirium is going to grant the combo at, and if Delirium is going to be pushed to a higher level, since Bloodspiller looks like it potentially isn't tied to it anymore.
if they felt spicy, combo could have 50 blood cost on startup and 30s CD outside of delirium, but that isn't happening
Last edited by Vallerie; 05-18-2024 at 06:34 PM.
Thanks.
Now to just hope that the other changes will at least influence something in anything below savage tier. (doubtful)

The number one thing they need to do to make DRK's 123 downtime not be sleep inducing is to lower all its offensive CD to the 30s and 60s mark. Otherwise, we'll have two minutes of 123 with the occasional Delirium every 60s.
However considering their track record, I highly doubt they even thought about the 123 downtime and DRK will be stuck with the most boring rotation of its life until the next expansion.



"Until next expansion", lol.
I'm convinced at this point that they think current playstyle is a job identity and the only to actually tell them it is not is to kick a door down and deliver a handwritten letter in japanese.
It's also because a lot of people are clearly fine with basically eating tasteless rice gruel every day for 3 years, as long as CBU3 put some pretty sparkles on top of it.



4.3 was pretty crazy for DRK huge buff to power slash,dark mind was 30% magic mit,less MP cost on grit and sole survivor was now usable in boss fights.
also speaking of old skills they 100% should have axed delirium for dark side animation wise ill miss blood weapon but if it upgraded into darkside it would have been cool and honestly more fitting than delirium stunt actor gut punched animation



My absolute favourite was when they buffed delirium to have 80s CD to align with every 2nd Bloodweapon, which gave us 47.5% uptime on the Haste buff.
Hey remember when speed on DRK genuinely influenced their damage by generating more MP under BW? CRAZY times.
...all they had to do was x1.5 Dark Arts cost and potency gain and all tbe "spamminess" wouldve been done for...
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