these are for feedback? thought they are mainly for discussion.
thanks![]()
these are for feedback? thought they are mainly for discussion.
thanks![]()




That's right! The entire forum is for feedback and the developers are far more likely to check the specific forums than the General forum for feedback specific to a gameplay area. Don't get me wrong, they might also use the Search feature, but posts just fall onto the second, third, fourth page so fast in the General forum.
I just focus on the General forum because it's easier to keep track of one forum and it's the most active. When I try to post in the specific forums, it's so tedious to navigate all their arguments and complaints and they are so repetitive that you're spending hours repeating the same things over and over again every day. It's more varied in the General forum.
They have, actually, referenced things I've seen brought up in these forums. Specifically acknowledging that people want to go back to "3.x job design", but that they are happy with the current design and want to continue it. To me, this was an acknowledgement of one of the major points I've seen brought up, they are just saying they disagree.That's funny because the devs have been doing to healers the opposite of the feedback that you can find on the healer forums. I highly doubt the devs read those either or the problem of healers being 2 1 1 1 1 1 1 1 1 1 machines with very little to heal would have been solved an expansion ago
I don't think it's so much that they do not read those forums. It's more likely the translation barrier. The developers are Japanese, and despite what they claim, feedback from the community team struggles to get through to them or there are gaps in the information they gather.



So what it is then? They do the changes based on feedback or they simply pursue their vision regardless of feedback?They have, actually, referenced things I've seen brought up in these forums. Specifically acknowledging that people want to go back to "3.x job design", but that they are happy with the current design and want to continue it. To me, this was an acknowledgement of one of the major points I've seen brought up, they are just saying they disagree.
I don't think it's so much that they do not read those forums. It's more likely the translation barrier. The developers are Japanese, and despite what they claim, feedback from the community team struggles to get through to them or there are gaps in the information they gather.
Because with healers it seems the latter and it shows because the role is its worst state in the game's history and the changes they do don't tackle the main pain points behind the feedback
Also sorry but logs, percentages and the math behind all the discussion is not a thing that language barrier applies. You don't need to understand japanese or english to see that there is a 1-0 healer clear of ALL the ultimates. You dont need to understand japanese or english to understand a log where it shows that our nuke is over 70% of all of our GCDs.




Literally both. They will listen to feedback but then see if it can fit into their vision or work with their vision.
It is the job of a director to decide what feedback should and should not be listened to. This is necessary. Listening to all feedback blindly would not be good, but ignoring all feedback is not good either. The right director is someone who can figure out what to listen to and what not to. I'd always have said this, but Yoshi-P knows this and has stated this too.
So the answer to your question is neither/both. If you are looking to be critical of this, it would make more sense to criticise their ability to decide/decipher what to, and not to, listen to. Since they are located in Japan and most people in the English forum are not, there is also a language barrier so we can also criticise the ability of the community team to gather feedback well, or alternatively if the feedback is gathered effectively, the ability for that feedback to successfully be translated, received and implemented over in Japan.



What is the point of giving feedback then?Literally both. They will listen to feedback but then see if it can fit into their vision or work with their vision.
It is the job of a director to decide what feedback should and should not be listened to. This is necessary. Listening to all feedback blindly would not be good, but ignoring all feedback is not good either. The right director is someone who can figure out what to listen to and what not to. I'd always have said this, but Yoshi-P knows this and has stated this too.
Lets assume they have a vision (because what they said in EW about not knowing what to add to Sch suggest the opposite). If they only impose their vision and only take feedback that is in line with that vision, What is there to stop a flawed vision to ruin the game?
If what you say is true then the devs have forgotten about what to do to avoid another disaster like 1.0:
Because by forcing their vision despite the multiple criticism and proof behind that they are not doing (1) (2) and (3)
Ok here how it worksWhat is the point of giving feedback then?
Lets assume they have a vision (because what they said in EW about not knowing what to add to Sch suggest the opposite). If they only impose their vision and only take feedback that is in line with that vision, What is there to stop a flawed vision to ruin the game?
If what you say is true then the devs have forgotten about what to do to avoid another disaster like 1.0:
Because by forcing their vision despite the multiple criticism and proof behind that they are not doing (1) (2) and (3)
Data shows very few people play healer > lets check feedback
Data shows more people play healer > throw feedback to trashcan




I mean, it's worth a try to give feedback.
I would kinda agree about SCH.Lets assume they have a vision (because what they said in EW about not knowing what to add to Sch suggest the opposite)
The answer to that question is the director. It always has been, is and always will be on the director to process feedback and decide what to, and not to, listen to. Feedback from two different people can contradict eachother and in other cases the feedback may be bad for a reason that most players cannot see or have not thought about. Sometimes listening to feedback can simply cause a game to fall.If they only impose their vision and only take feedback that is in line with that vision, What is there to stop a flawed vision to ruin the game?
It is on the director to draw the line and figure out what they should listen to and what they should ignore. In many cases they get it wrong and the game fails; what was new about Yoshi-P was getting it right for so long causing the game to increase in popularity while other MMORPGs were reducing in popularity.
An easy example as well is WoW was very popular and then they had a lot of changes in their leadership and team structure, which led to a string of decisions that progressively reduced the popularity of the game and caused a lot of them to start playing this (this started long before it went viral in 2021 btw). A simple change of leader can destroy an online game.
Who knows if they have forgotten. They do listen to feedback, but obviously it often seems very selective and often confined to the JP audience.If what you say is true then the devs have forgotten about what to do to avoid another disaster like 1.0
So let's address those points, then.Because by forcing their vision despite the multiple criticism and proof behind that they are not doing (1) (2) and (3)
1 is hard to really address. They either know people are leaving or they don't, but like any company they hold a lot of statistics and do market research/surveys.
2 is referring to keynotes and live letters. Like their vision or not, they present it regularly in slides and hours-long presentations with Yoshi-P himself. They have even taken to asking for feedback directly in the stream occasionally like "are these changes alright?"
3 is where it's on the director to decide what to listen to and what not to. But here are some examples of where they listened and adapted: reversing bowmage, reversing the removal of Energy Drain on Scholar, making healers have more work in Abyssos to the point some healers avoided PF, saying the hitboxes have become to big implying they will be reduced, saying content has become over-telegraphed to the point of not needing to wipe and discuss strategy and vowing to get the team to make it less sleepy.
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