Quote Originally Posted by Dysvalence View Post
You mention From Soft games- it's not the simplicity, it's the flexibility that allows for dynamic encounters. This change reduces that flexiblity and thus constrains encounter design. If you rotation is set in stone, the encounter has to make that possible, and it makes difficulty changes hurt newer and less consistent players more.
That's one way to play the games, personally I don't cheese encounters by changing up my build but to each their own. It's like people who demand smn for ultimates. That's one way to do it. If you think the flexibility is what enables dynamic encounters in from software games I'm sorry but you're just not very good at the games.

Quote Originally Posted by CelestiCer View Post
The irony... Of players bashing " Hissatsu: Kaiten " for being restrictive? Only to use the same argument to promote restrictive Job design...

We can run into the issue of Dungeon Mobs dying upon casting Tenka Goken and us being stuck with Kaeshi Goken cause we casted Meikyo with the inflexibility to cast anything else until we hit the next mob pack? or of course worse case we encounter next boss and its a feels bad. Open-world encounters can also be worse like Fates/Eureka/Bozja where Mobs die by Tenka Goken and you're in a wasted Tsubame state for no Kaeshi: Goken. And were going to have assume Square takes this into account... Could say just don't use Meikyo now forehead, sure... or how about just don't make Samurai clunkier with unnecessary changes that doesn't tackle/fix anything. It doesn't even make the Job more difficult either, just more restrictive to solve nothing. Were arguing more for the benefit of accessibility for newer players or players new to Samurai...

Threads like these shows me that there players who don't wish to understand Samurai or adamantly happy in turning Samurai more face-roll then it is, without knowing to suggest how to do that? And the changes shows me that the Dev-Team has no Samurai main on it, mhm. There's also the Senei/Guren trait that we still have to see how that works, although it probably will boil down to casting Senei instead of a Shinten so we can finally not have our 1/5th of our gameplay be Shinten spam but... maybe 1/4th...
did you watch the job actions trailer? The samurai uses meikyo, uses higanbana, then uses tenka gouken and tsubame tenka gouken. The last iaijutsu you use overwrites the current tsubame. So unless you're mashing tsubame you're not going to waste it on an unwanted skill.