You'll be the first happy that complaints were actually leveraged before the disaster so that the devs couldn't just say "nobody said anything about it".
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Last edited by Valence; 05-28-2024 at 12:06 AM.
Let's not pretend anyone arguing "just wait and see until..." doesn't actually mean wait and see forever, for the next supposed to schrodinger fix that's always just behind the corner.
I'm glad the AoE Yukikaze in the Endwalker job action trailer got changed to a Fuga upgrade before we could be given the opportunity to see how it feels.
do you wanna tell me that Moon Keeper Fangs are more important than Good Job Design?.. now when I think about.. I mean Character Designs and Story Content carry the Game more than FFXIV's Gameplay.. the mutilation of ARR with the addition of trusts are a testiment of that^^
Same! When I saw that AoE Yukikaze in the Job Action Trailer, I was like:
"That doesn't make anysense since you only need 2 Sen for The AoE Iaijutsu and we already have 2 AoE Sen Enablers, why do we need a 3rd one !?"
Thankfully I was wrong about that.. but Tenka Goken should still be a Cone AoE^^
Playing without kaiten still feels empty. Feedback was given, no reply to our feedback was answered. I have low expectations that they'll give us an answer until 8.0.
付いていくことができるの?
Making jobs easier to apparently support 'harder fights' doesn't make sense at all when fights get even easier every tier. Not to mention it ignores the glaring problem of 'a good chunk of content cannot be difficult at all bc this game is intended for people of all skill levels to clear'. So when you make jobs easy, and force people to do easy content for msq/tomes/etc, it makes the game very dull for them. At least with more complicated jobs, and easier endgame fights, you always had a way to engage yourself whether you preferred a more casual or hardcore playstyle. An easy job in an easy fight is boring. A 'hard' job in an easy fight will still clear it, but it will engage people who still like having to think while doing mindless content, instead of just tabbing out and pressing a rotation that could honestly just be put on one button at this point.
I dunno I guess it's subjective, to me fights get harder and harder every expansion. Not just ultimates.
Of course, if we're talking about casual content, that's probably the opposite...
Because, and I know this is an unpopular opinion among diehard SAM mains, Kaiten was a bad ability that only affected the skill floor. It was a dark arts you literally always used before spending your stickers. There was no choice. This was also an ability that bloated out the class, on a class that was already bloated.
Now personally, it was number 4 on the list of abilities to axe, after merging guren/senei, merging shoha/shoha 2, and ikishoten/ogi namakure. Possibly even merging ikishoten and the merged guren/senei, and also possibly after merging single target and aoe kenki spenders. Meaning I could remove 5 other buttons that would literally not change the rotation in any meaningful way, and still maintain the objectively bad Kaiten.
Right now, Kaiten is gone. It should never come back. But I do believe it should replace Third Eye. It fits better for what third eye does and the animation was, in fact, amazing. Then, you have a skill floor ability that isn't so punishing to not use, as opposed to the other version that massively harmed your DPS if you didn't use it at the right time.
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