Damn. That's crazy.
Anyway, anyone remember when they said that they were going to focus on encounter design six years ago for the Shadowbringers fanfest, when they decided to begin gutting jobs?
Or how about when they repeated the sentiment again, during the Endwalker fanfest, after essentially deleting SMN and gutting job identities further?
Or how Yoshida actually said, "well, everything being on a literal 2 minute cooldown would be a bit boring," during an interview?
Or how about them promising Reaper would be a complex and difficult job.
It's comical at this point, lol. But don't worry, I'm sure continuing to attach damage buttons to heals you rarely need to use or to buffs that you'll monotonously press every two minutes will really help with engagement this time!
They also caught on that they made the MNK rework really fun in this expansion and are making sure to rectify that. Ugh, lol.
Sorry to doom post like this, but, god, what a tone deaf promise. I'm sure the average encounter design will continue to get easier--as it has been since SHB--and anyone who wants to try reaching the skill ceiling will find themselves quickly bored yet again. I'd love to be proven wrong, however.
It's just nuts how Heavensward continues to have been the best expansion and I'll just never get to experience anything close to how fun and absolutely cracked all jobs were back then. u__u