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Thread: Positionals

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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,565
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sjol View Post
    Tanks (9 role + 4 general)
    PLD: 27 job, 40 total.
    Just to ask, what are you counting as 'General' actions and do they need to be easily accessed at all times?

    Quote Originally Posted by Sjol View Post
    Higher Cast SPD should make them tick faster or do more damage or something, but they don't.
    More Skill/Spell Speed does increase DoT potency (which means more damage).

    Quote Originally Posted by Sjol View Post
    I do think there are some changes they could make to positionals that would make them more generally popular though:

    1) Update the tooltips from:
    "Delivers an attack with a potency of 300. 400 when execute from a target's rear." to:
    "Delivers at attack of potency 300 (400 from target's rear)."

    2) Add additional signals that you hit them (per many people's request).

    3) Make it more intuitive if an attack is from behind or the flank. Right now, it's difficult to remember which attacks are flank and which are rear, especially if you change jobs a lot.

    4) Reduce random boss turns. In a 2.5 second window, it feels bad to miss because you're on the wrong side of a boss turn.

    5) Grant positional bonuses if you have threat or using some other mechanism when you're soloing.
    1. I don't see how that changes anything. Wording on a tooltip isn't going to change whether someone likes or dislikes positionals or not.

    2. Agreed, one example that does pop in my head is Monk's old positional on Bootshine, which auto crit from the rear. Very clear indicator there. Of course, you cannot make everything auto crit just from a positional.

    3. How would you go about this?

    4. This is where fight knowledge comes into play and used to be a much bigger factor in how good a melee DPS was. True North solves most of those issues now though.

    5. Sure, if it really matters that much. Pretty sure most don't care that much about solo though and most content that has some degree of difficulty already has omni directional enemies anyway.
    (2)
    Last edited by Mikey_R; 05-16-2024 at 02:52 AM.

  2. #2
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mikey_R View Post
    Just to ask, what are you counting as 'General' actions and do they need to be easily accessed at all times?
    Sprint, Limit Break, Duty Action 1, Duty Action 2

    They don't need to be accessed at all times, but they need to be frequently accessed and have space reserved on the bar since they are time sensitive. LB is one of the ones I don't have on my bar but would like it to be.
    (0)

  3. 05-16-2024 04:23 AM