It doesn't. Players just have a obsession to Optimize their own Fun away. Gotta optimize...
- Button Bloat, remove Job features
- Weaving issues, less APM
- Easier Movement, less Casts on new SMN
- Every shape slowly becomes a Circle AoE
- Positional Removal, True North can be deleted
- Remove margin for errors left-right-and-center
- Optimize Job balance, Screw your Fun
- Combo Compression and Auto Combo do it
- Remove Dots, its Archaic
- 2 min meta, everything lines up
- Gigantic Hitboxes, easier melee uptime
- Party buff radius increase, now you can't miss your Buffs
- Remove DPS variance, who cares about your random big numbers
- Streamline / Homogenize / Better / Cleaner
- More Optimal / Optimize / Optimize / Optimize
Reaching a point where I don't even understand what the end goal of it all was... so all Jobs can feel the same? We look at our skills, buffs, resources, they all seem to be so similar cause that's " Fun? ".
What's next, removal of Ranged Tax right? cause we don't have Melee Tax worth mentioning even with Positionals it's literal joke btw. My Iaijutsu is now Mc'Donalds Wifi reach coupled with SuperBowl stadium hitboxes, I can't freaking Miss. Rotation literally plays itself out and players want it even dumber... and then define that as " Fun "...
What is the argument... that we can't have both better Job-Gameplay, Positionals included, engaging content that isn't just copy pasted Dungeons / Fates / Mobs etc? and when that is given to us? then perhaps players consider something like Positional removal after Square gives us something back first... I don't see what hinders this. Development time? Square is hurting for money? I don't know. I had a lot more Fun before all these simplifications and streamlining. A lot less with more of it now and for some reason its not enough to some. We gotta dumb it down further mhm