Don't you all think Pet Management will come back in some form with Beastmaster?
Don't you all think Pet Management will come back in some form with Beastmaster?
I hope so though it being a limited job is like giving a consolation prize but just like BLU, you are an expansion behind of what content you can participate on.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.



An expansion behind, pending further arbitrary limitations like 'no Deep Dungeon, no Ultimates, no Exploratory Zones, no Guildhests, no certain extreme encounters, no solo duties, no MSQ progression and likely soon, no Variant/Criterion." Also, let's just not add even the faintest hint of an incentive to do 75% of all savage encounters for players that otherwise enjoy the Job despite all that.



I played SMN since Beta up until 6.0 dropped. In fact not having a job I like is the main reason I haven't played Endwalker much over the 2 years. Hoping PCT is going to change that.
I don't see them going back on their design choice for SMN based on other redesigns like MCH. They may add more depth to the job but that is all pending on the feedback people have given on the forums.
As for Beastmaster, I see that being more of a dueling monsters type limited job where you command pets to attack, defend, use move, etc...
good thing about being a limited job is they do not need to think about class balance. because pet management in this game has always been awful, so Im actually glad it was gone from summoner.
And although ff 10 and 12 made the "summon" stay with us, in most of the other games, the summon comes, does a flashy cinematic attack, then leaves. and thats what the 3 gems are doing now, summon attacks leaves... (I woudl put them at the end pof their damage phase as a big bang! instead of at the beginning. Although to be fair I just do not want Fanfic bahamut

good thing about being a limited job is they do not need to think about class balance. because pet management in this game has always been awful, so Im actually glad it was gone from summoner.
And although ff 10 and 12 made the "summon" stay with us, in most of the other games, the summon comes, does a flashy cinematic attack, then leaves. and thats what the 3 gems are doing now, summon attacks leaves... (I woudl put them at the end pof their damage phase as a big bang! instead of at the beginning. Although to be fair I just do not want Fanfic bahamut
Pet management was terrible because it disappears since they introduced the demi with bahamut in SB and because some lazy players put auto run.
If the pet doesn't disappear and does exclusively what you tell it and positions itself where you tell it to go, pet management is no longer so terrible.
As for the summons, in 13 it's a mixed bag: it depends on the summon, not all of them work that appear and then go away.
So in reality in both ways it is a "canon" summoner.
Having said this, they chose to take the path of "come in, break, go out" but:
1) one does not exclude the other, if these summons exist, in the meantime the carbuncle could very well exist too, with his things to do. They can be co-exists (here it depends solely on the capabilities of the development and design team.)
2) the powers that summons give to the summoner must not be photocopies of the others as is currently the case in ff14.
Last edited by Ggwppino; 05-23-2024 at 12:54 AM.
Considering how trusts and squadrons act like pets, it is actually doable for Carbuncle to not withdraw while doing each primal's mechanics.
Yet another missed opportunity.
I always love reworks with pet management. WoW does pets in multiple forms, there's ZERO reason SE can't do it, they just don't want to bother and would rather enforce garbage 1-1-1 spam. Summoning primals looks amazing, summoning demis looks amazing, but why is the gameplay so barren ?
And then there's Carbuncle. Final Fantasy has a plethora of creatures that people love and would make perfect pets, and there's already Carbuncle anyway... The gameplay outside of summoning primals/demis could use very basic polish, making us interact with Carbuncle more than once every 2min or when you use Aegis.
Also, I'd love to give more commands to the fairy as a scholar, it was so key to its identity as a tactician with a pet, and as a healer! A very unique take on the healer role in rpgs. And it seemed like the direction it was taking up until SB, but well... look at the pathetic state it's in and the direction it's actually taking...



Lol no. Who had the brilliant idea to give everyone party buffs and make it so stacking them and everyone bursting at the same time would be the most effective strategy? Because we did not code anything.
And if they were just "following" the playerbase that's even worse because they were completely oblivious to the situation they created.
How is this community excusing the devs for everything and everything.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






