The players are not in charge of the numbers.



The players are not in charge of the numbers.
Yeah, the exact number was made be devs, that is correct.
But, the concept was allreaey created by the players.
The dev only managed the details.
All buffs in 1 minute could look to short/busy.
Most of them at 3 minutes could look to be to long/slow. The skills would be practicly useless than.
2 minutes looks like a good compromise for big numbers.
And with that would it be clear, that the fights would be build around that numbers (i dont even understand, what the problem is).
The only thing they could do (aside of simply removing buffs as a whole -where people would complain to-) would be, to make a little "fun"/ be a little "evil" and create some fights, where the mechanic would distrubt the flow. So, that the players has to adapt to that (no idea, if that is allready the case in some fights).


Pet abilities just never felt great. The delay feels bad. They fixed it to some extent with SCH, but it’s still not perfect.
Using egi assaults felt really bad and often either would take a long time, or straight up wouldn’t work.
Unless there’s a way for them to make the pet ability work at the same speed as regular abilities, there isn’t really a point.
They’re moving further and further away from pet abilities.





Subjective.Pet abilities just never felt great. The delay feels bad. They fixed it to some extent with SCH, but it’s still not perfect.
Using egi assaults felt really bad and often either would take a long time, or straight up wouldn’t work.
Unless there’s a way for them to make the pet ability work at the same speed as regular abilities, there isn’t really a point.
They’re moving further and further away from pet abilities.
I personally like it when there are classes that have some hit delay on some of their skills.
Can have the effect of hitting a detonator and waiting for the big boom, or when DIO is about to unstop time.
~sigh~



This is factually untrue in regards to egi assaults. Yes they could lag sometimes but it is literally impossible for an egi assault to just not work on its own. I tested this for hours in Shadowbringers and they never once dropped an ability by themselves. The lag issue is also completely negligible because there is no scenario where they would lag so hard that they wouldn't fit in a 2 minute window with their own abilities. Pet commands in XIV are fine. Not good, but not bad. It is completely acceptable when designed appropriately.
The problem as always is Demi-Summoning, because its a forced petswap. Now the lag matters, because your pet literally dies for the job mechanic to work. Now you can just lose activations, because the pet is dead and can't do anything. Demi-Summoning is what broke pets, they are not an inherently unusable mechanic to XIV's system. The fact that SE still hasn't ditched this garbage mechanic for four expansions in a row now proves that they don't care. They haven't solved a single problem demi-summoning has caused since its creation, they just ripped out every mechanic that it could interact with to hide how awful it is. Delete the demi/gem-summon mechanic and pets will be vastly improved.
There is so much workable space for a pet class that SE refuses to use because they are addicted to this atrocious decision. They put it on Summoner and it sucked for pets. Then they put it on Scholar (Seraph) and it sucked for pets. Anyone that thinks they wont do it for beastmaster if it ends up a pet class is coping, and it'll suck there too. Stop. Adding. Forced. Petswaps.
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