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Thread: Positionals

  1. #91
    Player
    JustMove's Avatar
    Join Date
    Nov 2023
    Posts
    4
    Character
    Just Move
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RinaB View Post
    ...with the huge hit boxes and constant turning of current boss design it's more of a hassle then anything.
    I hope you know that you don't need to stand outside and on the very flank or very back to hit your positional. The only thing that is bad with big hitboxes in context with positionals is if you stand inside it can be harder to see if you are at the back or flank or front
    (4)

  2. #92
    Player
    HikariKurosawa's Avatar
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    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by VeolE View Post
    And that's where I stop reading.
    Did a positional ever change the button input? Nope it did not.
    (2)

  3. #93
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    A big no to removing positional. Games already dumbed down enough
    (10)

  4. #94
    Player
    Zairava's Avatar
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    Dec 2021
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    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    All removing positionals would do is remove some of the last of the brain power required to optimize dps. Unless they decide to actually replace positionals with anything worth calling engaging/interactive I'd like them to stay.
    (4)

  5. #95
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Did a positional ever change the button input?
    It often does. If an upcoming boss mechanic such as a cleave temporarily denies access to a particular positional direction, then you can alter your combo set order or introduce in a GCD offset so that the positional now occurs at a point when you have access to it. You can burn TN as well, but a simple adjustment may allow you to save it for a more beneficial place later. This is Melee 101.
    (5)

  6. #96
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,240
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Did a positional ever change the button input? Nope it did not.
    movement is also button input
    (5)

  7. #97
    Player
    Aravell's Avatar
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    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,997
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Instead of calling for the complete removal of positionals from the melee role and alienating the people who enjoy the act of hitting those positionals, why not instead ask for RPR to not have positionals? RPR already barely has to think about positionals, it also feels like a system that doesn't really belong on RPR.

    As for a replacement system, maybe using any of the avatar's attacks will latch the avatar onto the enemy and using any attack that consumes soul reaver stacks from the same position as the avatar will cause it to attack too. Basically you can control where this "positional" is, it also allows you to just camp one side and just never move if you want.
    (2)

  8. #98
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,523
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What about looking to something like old DRG jumps as a potential positional replacement on a single melee

    Rather than an attack that has to be executed from a particular angle you have attacks that cause self negative debuffs or animation locks

    So x attack can be executed from anywhere but it generates a rather long animation lock or an attack that after you used it it slowed your movement speed for 5 seconds after. Then you could introduce something like a SAM style rotation where if you are in a phase you physically cannot afford a movement penalty you could move around when you use that attack

    So rather than organising where your positionals sit you organise when you can afford a “dangerous” attack and when you need to move it around for a different dangerous attack
    (1)

  9. #99
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Aravell View Post
    Instead of calling for the complete removal of positionals from the melee role and alienating the people who enjoy the act of hitting those positionals, why not instead ask for RPR to not have positionals? RPR already barely has to think about positionals, it also feels like a system that doesn't really belong on RPR.

    As for a replacement system, maybe using any of the avatar's attacks will latch the avatar onto the enemy and using any attack that consumes soul reaver stacks from the same position as the avatar will cause it to attack too. Basically you can control where this "positional" is, it also allows you to just camp one side and just never move if you want.
    At the end of the day, people should play jobs because they enjoy the rpg fantasy of it, not because it doesn't have an annoying gameplay mechanic. Alienating people who want to play samurai or ninja is far worse than alienating people who want to move left or right for half a second once or twice in their entire rotation.

    I will just not do positionals regardless and the overall level of play will be lower in the community because it's simply not fun. I'm not going to play a job I don't want to play just because it doesn't have positionals. I will just pretend the job I want to play doesn't have positionals and nobody will notice because they are going to be too focused on their own gameplay.
    (3)
    Last edited by HikariKurosawa; 05-14-2024 at 05:03 PM.

  10. #100
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,997
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    At the end of the day, people should play jobs because they enjoy the rpg fantasy of it, not because it doesn't have an annoying gameplay mechanic. Alienating people who want to play samurai or ninja is far worse than alienating people who want to move left or right for half a second once or twice in their entire rotation.

    I will just not do positionals regardless and the overall level of play will be lower in the community because it's simply not fun. I'm not going to play a job I don't want to play just because it doesn't have positionals. I will just pretend the job I want to play doesn't have positionals and nobody will notice because they are going to be too focused on their own gameplay.
    It may be annoying to you, but enjoyable to others. That's what preferences are. Most people pick the job they want to play according to the playstyle of the job, like it or not, positionals are part of the playstyle of the melee DPS role. People who want to play samurai and ninja are not being alienated by positionals existing as they can completely ignore them, but a mechanic of a job/role being taken out will alienate people.

    In the end, nobody sane is demanding that randoms in their party hit all their positionals or get kicked, so if you personally hate the existence of positionals, you can safely ignore them.
    (12)

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