I hope you know that you don't need to stand outside and on the very flank or very back to hit your positional. The only thing that is bad with big hitboxes in context with positionals is if you stand inside it can be harder to see if you are at the back or flank or front
A big no to removing positional. Games already dumbed down enough
All removing positionals would do is remove some of the last of the brain power required to optimize dps. Unless they decide to actually replace positionals with anything worth calling engaging/interactive I'd like them to stay.
It often does. If an upcoming boss mechanic such as a cleave temporarily denies access to a particular positional direction, then you can alter your combo set order or introduce in a GCD offset so that the positional now occurs at a point when you have access to it. You can burn TN as well, but a simple adjustment may allow you to save it for a more beneficial place later. This is Melee 101.
Instead of calling for the complete removal of positionals from the melee role and alienating the people who enjoy the act of hitting those positionals, why not instead ask for RPR to not have positionals? RPR already barely has to think about positionals, it also feels like a system that doesn't really belong on RPR.
As for a replacement system, maybe using any of the avatar's attacks will latch the avatar onto the enemy and using any attack that consumes soul reaver stacks from the same position as the avatar will cause it to attack too. Basically you can control where this "positional" is, it also allows you to just camp one side and just never move if you want.
What about looking to something like old DRG jumps as a potential positional replacement on a single melee
Rather than an attack that has to be executed from a particular angle you have attacks that cause self negative debuffs or animation locks
So x attack can be executed from anywhere but it generates a rather long animation lock or an attack that after you used it it slowed your movement speed for 5 seconds after. Then you could introduce something like a SAM style rotation where if you are in a phase you physically cannot afford a movement penalty you could move around when you use that attack
So rather than organising where your positionals sit you organise when you can afford a “dangerous” attack and when you need to move it around for a different dangerous attack
At the end of the day, people should play jobs because they enjoy the rpg fantasy of it, not because it doesn't have an annoying gameplay mechanic. Alienating people who want to play samurai or ninja is far worse than alienating people who want to move left or right for half a second once or twice in their entire rotation.Instead of calling for the complete removal of positionals from the melee role and alienating the people who enjoy the act of hitting those positionals, why not instead ask for RPR to not have positionals? RPR already barely has to think about positionals, it also feels like a system that doesn't really belong on RPR.
As for a replacement system, maybe using any of the avatar's attacks will latch the avatar onto the enemy and using any attack that consumes soul reaver stacks from the same position as the avatar will cause it to attack too. Basically you can control where this "positional" is, it also allows you to just camp one side and just never move if you want.
I will just not do positionals regardless and the overall level of play will be lower in the community because it's simply not fun. I'm not going to play a job I don't want to play just because it doesn't have positionals. I will just pretend the job I want to play doesn't have positionals and nobody will notice because they are going to be too focused on their own gameplay.
Last edited by HikariKurosawa; 05-14-2024 at 05:03 PM.
It may be annoying to you, but enjoyable to others. That's what preferences are. Most people pick the job they want to play according to the playstyle of the job, like it or not, positionals are part of the playstyle of the melee DPS role. People who want to play samurai and ninja are not being alienated by positionals existing as they can completely ignore them, but a mechanic of a job/role being taken out will alienate people.At the end of the day, people should play jobs because they enjoy the rpg fantasy of it, not because it doesn't have an annoying gameplay mechanic. Alienating people who want to play samurai or ninja is far worse than alienating people who want to move left or right for half a second once or twice in their entire rotation.
I will just not do positionals regardless and the overall level of play will be lower in the community because it's simply not fun. I'm not going to play a job I don't want to play just because it doesn't have positionals. I will just pretend the job I want to play doesn't have positionals and nobody will notice because they are going to be too focused on their own gameplay.
In the end, nobody sane is demanding that randoms in their party hit all their positionals or get kicked, so if you personally hate the existence of positionals, you can safely ignore them.
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