Quote Originally Posted by ty_taurus View Post
Wouldn’t it make more sense then to just removing revives altogether? If anyone fails, the party wipes. If only the healer can provide the party with endless resets, then there’s a lot of social pressure on them to be executing everything correctly. The DPS and even the tank can make as many mistakes as they want, but the healer can’t afford to do so. I think it’s important to empower each role with responsibility that only they can perform, but I don’t think it’s fair to say that one of those responsibilities is to never make a mistake when everyone else is allowed to. Either let the healers be allowed to make mistakes, or don’t allow anyone to make mistakes.

And I don’t think having to revive a player absolves their mistakes of consequence anyway. There are more consequences than just failure.
Having progged savage+ with no caster raise, the pressure on the shield healer is quite immense. While the regen healer can die (just not often), the shield healer is required to play perfectly because any mistake from them is an instant wipe due to weakness shields.

That said, while I think it's fine for other roles to have a limited raise, I think tanks in particular should have more limits. Like tying the phoenix down CD with tank invuln CDs, so tanks can't just invuln to cheese a mechanic and then raise a healer.