Quote Originally Posted by Valence View Post
I personally tend to take the diametrically opposed view because I'm RPG old school. I don't want phoenix downs to make raising even more of an afterthought, even in casual content, and I want mistakes to come with their lot of punishment. If a sprout healer fails, and the party wipes, then, we go at it again. I don't have a problem with that, I like helping new people go through things, and I'd rather have them feel proud of finally overcoming a hurdle instead of feeling cheated because the difficulty has been lowered or someone used a bypass for their mistake. And make the TOS and actual GMs double down on toxic dregs that would harass people for failing.

If healing has too much weight on who on the party has all the onus of preventing wipes, then perhaps the other roles have been way too neutered too in that department. Yes, this includes DPS and party resources. We used to have more wipes back then not due to supports, but actually DPS, because their damage output was so bad that everybody ran out of resources. I want that back, but i'm part of a minority of lunatics, or so I'm told.
Wouldn’t it make more sense then to just removing revives altogether? If anyone fails, the party wipes. If only the healer can provide the party with endless resets, then there’s a lot of social pressure on them to be executing everything correctly. The DPS and even the tank can make as many mistakes as they want, but the healer can’t afford to do so. I think it’s important to empower each role with responsibility that only they can perform, but I don’t think it’s fair to say that one of those responsibilities is to never make a mistake when everyone else is allowed to. Either let the healers be allowed to make mistakes, or don’t allow anyone to make mistakes.

And I don’t think having to revive a player absolves their mistakes of consequence anyway. There are more consequences than just failure.