



No to both of your AST ideas. Stop making my solo play worse.See, I’d want to do it much more differently:
WHM: Either Aero/Dia at 30 seconds with Aerospark/Diacloud procs OR rework Aero/Dia into something that isn’t a DOT.
SCH: Bio III at 12 seconds, Miasma III at 24 seconds. Rework Shadowflare into a burst attack so it’s more like the traditional spell.
AST: Also none. Put more emphasis on damage redirected through other players.
SGE: Either E. Dosis at 15 seconds like in PVP OR none, and rework E. Dosis into the way you proc Kardia whereas regular Dosis does not.
I'd rather see Combust stay at a lower refresh timer or a damage compile akin to Earthly Star take its place.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE




Thank you for crafting your own conclusion on an entire job kits worth of information out of literally one sentence about one single action and targeting me on it specifically despite others saying similar things.
I am constantly reminded that I need to stop saying anything about any job ever unless I have a fully fleshed out, prototyped, playtested, and balance tested job kit designed ready to go, otherwise everyone and their dog will interpret the literal worst case scenario and deem that to be the only humanly possible outcome that could ever stem from my single sentence.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.




Solo play is anything you can do alone. This means the MSQ, deep dungeons, field operations, FATE farming, etc.
While it may not be the focal point of FFXIV’s content, it is really important that all jobs feel good to play even when they’re alone, and even before Astrologian’s cards were gutted, back when the former card system made the lack of attack options not feel like a pain point in group content, trying to do things alone felt slow and burning. Just like today. So making sure even a job meant to prioritize damage through the party rather than the self can feel fun and fulfilling when playing solo is a much needed change. Though apparently some people know what I want more than I do, and I guess I don’t actually want that, which is news to me.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.




I said no to both of you. Its was easier to not multi-quote you both so I didn't, so I'm not targeting you specifically, just using your post because you mentioned how it would be similar but different.Thank you for crafting your own conclusion on an entire job kits worth of information out of literally one sentence about one single action and targeting me on it specifically despite others saying similar things.
I am constantly reminded that I need to stop saying anything about any job ever unless I have a fully fleshed out, prototyped, playtested, and balance tested job kit designed ready to go, otherwise everyone and their dog will interpret the literal worst case scenario and deem that to be the only humanly possible outcome that could ever stem from my single sentence.
Second, what am I supposed to concluded by your sentence? You specificed nothing. You didn't add for another attack, you didn't even clarify whether or not AST continues to have Combust. You said to put emphasis on other's which could mean either through the standard buffs we have now or by changing them to do indirect damage based on one idea I saw earlier but cannot confirm who made the suggestion, neither of which I'd want.
But sure, if you don't want me to comment at all I won't.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I admittedly also understood those comments as 'remove Combust' rather than 'no changes'




Right, but you’re suggesting that I needed to have had several more actions listed out to justify not thinking Astro needs a DOT, which is what I was saying about not being allowed to comment on anything unless you’ve already designed a fully functional alternative healer design. Because otherwise you get people jumping to conclusions like how my idea apparently will only make Astrologian worst to play in solo content despite having only written literally a sentence talking about specifically DOTs. How do you know that what I’d do to Astro if I were the designer would make it worse in solo when you know almost nothing about any other ideas I might have? Because like you just said, you don’t even know if combust still exists in my interpretation of what Astro should look like.I said no to both of you. Its was easier to not multi-quote you both so I didn't, so I'm not targeting you specifically, just using your post because you mentioned how it would be similar but different.
Second, what am I supposed to concluded by your sentence? You specificed nothing. You didn't add for another attack, you didn't even clarify whether or not AST continues to have Combust. You said to put emphasis on other's which could mean either through the standard buffs we have now or by changing them to do indirect damage based on one idea I saw earlier but cannot confirm who made the suggestion, neither of which I'd want.
But sure, if you don't want me to comment at all I won't.
Imagine handling other conversations like this.
“Hey, do you want to watch a movie?”
“Absolutely not. That movie sounds terrible and nothing like what I’d want to watch.”
“I didn’t even tell you what movie it was…”
“Exactly. You gave me no name, no genre, I don’t even know how long it is. So naturally it must be horrible.”
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.




So your idea is to remove the DoT. What then are you to replace it with? You made no mention of a compile or any alternative just a vague sense of "place the emphasis on other people". What conclusion did you want me to make? Logically I don't see why you wouldn't just add in a replacement to it in the same sentence unless you plan on removing it and nothing else.
I'm not asking for a full blown kit like you seem to be suggesting. I'm asking what your alternative is if then you aren't going to reduce the recast timer on the DoT like everyone else.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE




To be fair, I had the same impression, I just felt rather discouraged when I saw what was proposed for AST.I said no to both of you. Its was easier to not multi-quote you both so I didn't, so I'm not targeting you specifically, just using your post because you mentioned how it would be similar but different.
Second, what am I supposed to concluded by your sentence? You specificed nothing. You didn't add for another attack, you didn't even clarify whether or not AST continues to have Combust. You said to put emphasis on other's which could mean either through the standard buffs we have now or by changing them to do indirect damage based on one idea I saw earlier but cannot confirm who made the suggestion, neither of which I'd want.
But sure, if you don't want me to comment at all I won't.



I think AST's situation is a bit weird. Most everyone agrees that it should be a support healer with a lot of buffs, but where the line ends in the kit is hard to agree on.
While I personally also think that AST should have the identity of supporting their teammates with a lot of buffs, I do think that their own personal damage kit at least should not be reliant on other people.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


