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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,641
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    One of the first things that surprised me in this game is that healers don't have a self-raise. I agree very much with what Valence said and with what you said. I want each role to have responsibilities, I don't mind if raises stay the way we are now, and if that means that parties wipe- so be it, failure can happen. Same if DPS is low.

    However, in at least one game that I played, I could place a self-raise on myself before entering a dungeon so that if I floor-tanked, I could self-raise. It had a longish CD, so it couldn't be spammed, but if necessary it could typically used twice in a dungeon if it was used before entering. It alleviated some of the pressure.
    For me, it's more like... I feel that healers having this added pressure is a poison that results in healers having a "complexity tax" in the same way that other jobs have things like mobility tax, utility tax, and so on. Physical ranged DPS have low DPS because they can attack from anywhere without cast times. Healers have low complexity because there is an inherent pressure on them to always do mechanics correctly or risk getting KOed and starving the rest of the team of their sustain, which traditionally results in certain doom of the party if they cannot finish the fight before they take more damage than they can otherwise withstand. So from the designer's perspective, making the healers easier to perform makes them less likely to make mistakes or more likely to pay attention to a fight's mechanics.

    And taxes like that aren't a bad thing in general, but the FFXIV designers don't seem to understand the concept of restraint when it comes to taxes. Every tax is so unnecessarily steep, far beyond what any job deserves in contrast to what it's being taxed on. Like I think Red Mage's raise is a really great piece of utility that can potentially save a part a lot of time saving a run from failure, and that is worth a tax on DPS, but not to a scale of nearly 2000 DPS.

    So I for one would gladly take whatever consequences come with unleashing the utility of Phoenix Downs if that means healers can have their complexity tax significantly lifted.
    (6)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    For me, it's more like... I feel that healers having this added pressure is a poison that results in healers having a "complexity tax" in the same way that other jobs have things like mobility tax, utility tax, and so on. Physical ranged DPS have low DPS because they can attack from anywhere without cast times. Healers have low complexity because there is an inherent pressure on them to always do mechanics correctly or risk getting KOed and starving the rest of the team of their sustain, which traditionally results in certain doom of the party if they cannot finish the fight before they take more damage than they can otherwise withstand. So from the designer's perspective, making the healers easier to perform makes them less likely to make mistakes or more likely to pay attention to a fight's mechanics.

    And taxes like that aren't a bad thing in general, but the FFXIV designers don't seem to understand the concept of restraint when it comes to taxes. Every tax is so unnecessarily steep, far beyond what any job deserves in contrast to what it's being taxed on. Like I think Red Mage's raise is a really great piece of utility that can potentially save a part a lot of time saving a run from failure, and that is worth a tax on DPS, but not to a scale of nearly 2000 DPS.

    So I for one would gladly take whatever consequences come with unleashing the utility of Phoenix Downs if that means healers can have their complexity tax significantly lifted.
    That's wishful thinking. We have the trust system as a way to make it so people can continue the story without being bogged down by terrible teammates. I don't see the dev team making more complicated non-MSQ dungeons (if Variant/Criterion is that stamp a big fat failure on them and discontinue the waste of spaces), harder EXs, alliance raids or even savage raids where tanks and healers get to shine over glorified fight dances that wipe the party and we can't recover from except from beginning from the start, and I sure as hells don't see giving everyone a raise no matter how limited is going to fix it.

    In fact, I see more raises FURTHER making the healing role more obsolete. So no. I don't want it.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,115
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    We have the trust system as a way to make it so people can continue the story without being bogged down by terrible teammates.
    I've watched Alphinaud let Thancred die to Superbolide. Let's not pretend trusts are somehow immune from being terrible at their jobs.

    As far as the greater point of making Phoenix Downs usable in content goes: I would point out that most reasonable players feel bad about leaving party members dead on the floor, and being the party member (or two or three…) that's on the floor feels bad. Especially if we're looking at MSQ-required content.

    Holding healer class design and the MSQ encounter design hostage to the possibility that the healer might die in MSQ-required 4-person content strikes me as… not ideal.
    (1)

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I've watched Alphinaud let Thancred die to Superbolide. Let's not pretend trusts are somehow immune from being terrible at their jobs.

    As far as the greater point of making Phoenix Downs usable in content goes: I would point out that most reasonable players feel bad about leaving party members dead on the floor, and being the party member (or two or three…) that's on the floor feels bad. Especially if we're looking at MSQ-required content.

    Holding healer class design and the MSQ encounter design hostage to the possibility that the healer might die in MSQ-required 4-person content strikes me as… not ideal.
    I never claimed otherwise.

    What I claim is that I don't see the dev team changing anything other than allowing Phoenix Downs to be used in combat due to a request while completely forgetting WHY we asked for the change to begin with: so they can't stop using excuses to not fix healers or combat design.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE