to Be honest, I wouldn’t be surprised if the direction of these changes isn’t intended for casual players at all. Like I really wouldn’t be surprised either if they were trying to make changes for casual players and simply don’t understand the role enough to realize how ineffective these changes are for them. But I think i lean more toward them making these changes to try and get more people trying Savage. The only changes they’ve really made that do anything to make healing easier is the removal of MP (it may as well not exist at this point, with Raise just having a cool down), and making it so if they die, the tank and DPS can just handle the healing themselves. Let the causals who die in a dungeon lie in the dirt while everyone else gets to play the game, basically.