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Thread: Positionals

  1. #1
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100

    Positionals

    Hello everyone, since the launch of EW in particular I've been finding boss design is heavily unfavorable to melee in general and especially for positionals. The Alliance raids are the number one culprit for this and it gets so frustrating I just stop caring. Either get rid of positionals or change boss design to accommodate it better. Positionals feel outdated and pointless as they typically only give a small potency increase and with the huge hit boxes and constant turning of current boss design it's more of a hassle then anything.
    (13)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,520
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    My position on this is that I agree that bosses rotating is frustrating when doing positionals. It is one thing when I can blame the tank for this, but when the game decides to "re-center" the boss and rotate it a lot, it is annoying.

    I support positionals only making a minor difference to DPS. The reason for that is because min-maxers, people who truly care about min-maxing, will do them even for the 0.01% gain. But the large amount of people who can't do positionals or other job mechanics well, will not have a huge gap between their performance and that of the min-maxers.

    Yes, there should be a gap between good players and bad players, but it's really not healthy for the good players to be doing double or triple the damage. That becomes a balancing nightmare, because then the content will die in 2.5 minutes for some and in 10 minutes for others. I miss stance dancing on tanks, for example, but I couldn't pretend it was healthy for the game for 50% of tanks to do over 20% less damage, probably among all the other differences between them like gearing, rotation competency, materia and food.
    (5)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's interesting to see this popping in meleewalker out of all the expansions.

    I guess that reducing the rotational importance of positionals, having several charges of true north, making the bosses have hitboxes the size of a city block, make the bosses reposition automatically and increase the number of wall bosses with no positionals isn't enough for some players
    (27)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    It's interesting to see this popping in meleewalker out of all the expansions.

    I guess that reducing the rotational importance of positionals, having several charges of true north, making the bosses have hitboxes the size of a city block, make the bosses reposition automatically and increase the number of wall bosses with no positionals isn't enough for some players
    This is why I've honestly lost hope for this game to go in any other direction than more dumbing down. When you think it's already at the lowest point something like this shows up, complaining about the last vestigal systems that do not run on auto-pilot.
    (28)

  5. #5
    Player
    Viking_Pete's Avatar
    Join Date
    Nov 2021
    Posts
    20
    Character
    Miyako Kikuchi
    World
    Phoenix
    Main Class
    Fisher Lv 100
    Or just do what I do, and forget about positionals. Idc if my damage gets lower. If my gameplay gets easier, then so be it
    (11)

  6. 05-13-2024 02:35 AM

  7. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,213
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by avaule View Post
    I'd even go so far as to say I wish ranged physical had something similar. Like, when queuing a ranged weaponskill, maybe you could get a potency boost equivalent to a melee positional if you held the button for the right amount of time, like half a second. Give the bowstring a nice little "twang" sound; the gun a beefy report; and the chakrams a hearty "whoosh" when you pull if off. Though, that'd probably mess with double weaving or animation locks or some other detail that my casual self is yet ignorant of.
    How about no D:
    (8)

  8. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Most things in this game are scripted. This includes boss orientation, especially since tanks rarely have to position bosses nowadays. If you can't predict how a boss rotates and moves in a fight, then you probably haven't done it enough. It should be second nature.

    Removing positionals on melee is like removing casts on BLM. If they're not willing to simplify the director and producer's favorite job in the name of accessibility, then they have no business touching melee.
    (15)

  9. #8
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Tbh I agree with the removal of them but theres a personal reason, I only just returned to the game recently after getting married and moving country, I joined a dungeon with my husband and was having fun until the tank told me to learn to play because i wqas slowing the whole run down because of positionals, i was like wtfluff you talking about I had completely forgotten about positionals but that one tank then reminded me of why i hated playing melle and this was ina normal dungeon >.>

    Quote Originally Posted by avaule View Post
    I'm by no means good at the melee jobs, but I enjoy working with the positionals when I play them. Gives me something to strive for. If I'm having problems with my rotation (not uncommon) or mechanics are going crazy, I can either hit True North or just forget about them. The damage loss doesn't seem that big a deal. I wish there was some sort of audio feedback when you land them so they feel more satisfying. Nothing crazy: just a little extra oomph to the hit.

    I'd even go so far as to say I wish ranged physical had something similar. Like, when queuing a ranged weaponskill, maybe you could get a potency boost equivalent to a melee positional if you held the button for the right amount of time, like half a second. Give the bowstring a nice little "twang" sound; the gun a beefy report; and the chakrams a hearty "whoosh" when you pull if off. Though, that'd probably mess with double weaving or animation locks or some other detail that my casual self is yet ignorant of.
    Absolutely hells no...
    (2)
    Last edited by Kathryn; 05-13-2024 at 03:01 AM.

  10. #9
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They just need to reduce wall boss usage and stop putting them everywhere they're always lame when the entire fight is a wall. And learn from crit bosses, working for uptime feels good, hitboxes don't need to be gigantic, nor do they need to be tiny.
    As for bosses spinning, that's just something you learn while progging either by pre-positioning or by mapping true north usage.
    (12)

  11. #10
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Missing a positional isn't the world.
    Especially in larger group activities like Alliance Raids. The boss will go down anyways and the time it does won't really be noticable if you miss a couple or so.
    You still do damage, just not as much but still more than if you didn't hit it at all.

    Before I played Melee DPS (played tank from ARR up to Endwalker) the thought of having to position for attacks felt bothersome to me.
    But I am having no issues with it at all. In fact it just makes the combat less boring as if I want to perform the best I have to pay attention and stay awake.
    That was one thing I didn't really like playing the tank, to always stand still, unless avoiding AoEs.
    And for that I always liked fights where there was a lot going on so I had to "dance", as I called it.
    (10)

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