For once I agree with you. SMNs and RDMs thinking it's solely their job to raise people to "help" the healers when the healers didn't need help nor was it ever communicated that the casters should be raising are the most annoying kind of player right now.
They'd need to revert back all the crap changes they made to the battle system in shb for this to ever happen again. Just giving more caster raises or whatever isn't gonna do anything within the current microcosm we live in, and it would just push the devs to introduce even more body checks to counter it.I hope they don't remove res from the casters lol. Infact, I wish theyd add more skills to more jobs that enabled them to salvage fights.
A lot of newer players may no have experienced this in the current age of dps check enrage, insta kill walls where you just brick your face against the wall if things dont go smoothly and try again. But! Back in the day, "walling" to reset after every non near perfect run was not a thing. You would struggle and crawl tooth and nail through the encounter. Sometimes... alot of the times it was a futile battle... but the rush of the struggle was there, the fight back from the brink. No one was thinking just neck yourself and rewind the clock. You would fight and fight and fight, and everytime you stumbled miraculously over the next hurdle your heart would beat just a little faster. Again, and again you'd beat the odds. No one is thinking "wall it" but then you'd get pressed again, back against the wall one lone soul, one lone hp remaining. Just before the end... the twinkle of resurrection... He's up! Suddenly a surge of hope flashes through the hearts of our incapacitated comrades. LB3! And in an instant the party roars back into life and the fight back from deaths door is real!
I'm not saying every encounter needs to be like this. But with everyone so inwardly focused on the individual, trying to min/max individual roles shedding skills they deem unnecessary to their hyper specific dps ideals. They lose the bigger picture of how it all fits, how it all feels playing as a group. We can all be little dps gremlins, mashing away, perfectly, our own individual rotations. Closing ourselves off to the rest of the party, "walling" and getting angry should someone dare to interupt that world.
But what we lose, my friends, is that already dwindling light of comradarie. We fight as 8 (sometimes 4) Don't be that guy that fights a team battle alone. Bring back the power of friendship trust in the heart of the c... ahem ignore that last bit.
But yes I do miss the scrappy based gameplay.
This in my opinion stems a lot from back before ShB where it was actually a benefit for caster DPS to raise instead of the healers because of the different MP system and sometimes negative MP rotations (combined with heals). Mostly a Stormblood thing actually, because in HW SMN was starved for MP due to Ruin 3 outside of Trance, where in SB both SMN and RDM were totally fine even though RDM still had to keep an eye on it. It allowed healers to lose a bit of MP stress when letting the caster do the raising instead, even at the cost of a GCD of damage on their end.
Last edited by Valence; 05-05-2024 at 05:16 PM.
Well it's no longer a thing, so much like single-target Doton, they can stop now. People will complain that healers have nothing to do but then rip away one of the few things they can do because "I'm helping!!! It's on my hotbar so I will use it!!!"This in my opinion stems a lot from back before ShB where it was actually a benefit for caster DPS to raise instead of the healers because of the different MP system and sometimes negative MP rotations (combined with heals). Mostly a Stormblood thing actually, because in HW SMN was starved for MP due to Ruin 3 outside of Trance, where in SB both SMN and RDM were totally fine even though RDM still had to keep an eye on it. It allowed healers to lose a bit of MP stress when letting the caster do the raising instead, even at the cost of a GCD of damage on their end.
As someone who heals a lot it's frustrating to have casters claim I need help with MP management when I never go below 70% under normal circumstances because of a funny button called Lucid Dreaming. And another funny button called Thin Air. It's never because we actually need help, either. If 3 or more people go down then it's worth it since we're out of Swiftcast, but they'll raise the person that died before I can click Raise but naturally after I use Swiftcast, wasting it. And then their own DPS is absolutely abysmal because they were too worried about doing the healers' job.
RDM’s that wait till I’m 5 seconds through my hard cast raise specifically to then verraise are actively frustrating players
I’m standing here, I’m committed to raising this person, I’ve decided I feel safe enough with everyone’s HP to dedicate 7 seconds to doing my job of raising, let me raise and do your DPS. You are barely helping you are just wasting my time and mana and your DPS
If I’m dead or half the raid is dead and I’m spaming succor to keep the half alive then maybe consider it
I was just saying where it comes from. It's similar to how people have continued to say that MCH was the hardest job by far in SB (when it wasn't that much anymore) because they still had HW MCH in mind, or how I still see to this day people thinking that provoke is just +1 at the top of the aggro table when since shb it has also added +2k (20k in stance) on top of it.Well it's no longer a thing, so much like single-target Doton, they can stop now. People will complain that healers have nothing to do but then rip away one of the few things they can do because "I'm helping!!! It's on my hotbar so I will use it!!!"
As someone who heals a lot it's frustrating to have casters claim I need help with MP management when I never go below 70% under normal circumstances because of a funny button called Lucid Dreaming. And another funny button called Thin Air. It's never because we actually need help, either. If 3 or more people go down then it's worth it since we're out of Swiftcast, but they'll raise the person that died before I can click Raise but naturally after I use Swiftcast, wasting it. And then their own DPS is absolutely abysmal because they were too worried about doing the healers' job.
General ideas and concepts tend to stick for long even when they've outlasted their welcome.
Well, people can choose to learn how things are here in the future at any time. I'm not going to baby them because they refuse to remember it's no longer 2017 or whatever.I was just saying where it comes from. It's similar to how people have continued to say that MCH was the hardest job by far in SB (when it wasn't that much anymore) because they still had HW MCH in mind, or how I still see to this day people thinking that provoke is just +1 at the top of the aggro table when since shb it has also added +2k (20k in stance) on top of it.
General ideas and concepts tend to stick for long even when they've outlasted their welcome.
SMN should keep res, since it fits the summoning theme^^
Either everyone gets raise as a special role action or no one should. Magic ranged is always going to be an awkward spot where you absolutely do not want anyone with a rez once you know the fight just because BLM blows them out of the water damage wise, and inversely people who want to play BLM are effectively griefing during prog because they cant provide the incredible utility of a free rez.
You really need to give some actual real life examples of literally anyone making this huge thing of not bringing a rezzer DPS to prog. Mechanics in this game are such that if people don't know them, raises aren't going to carry you all the way up to an enrage.
Can having an extra rezzer be an asset? Yes, absolutely. Does everyone yell at the BLM for not playing a job with a raise ability? No. Everyone just shrugs and tries again, because if you are relying on a rezzer to save you from the next mechanic, you didn't do it right as a group anyway, and needed extra practice on the one that brought you so low to begin with.
Maybe this is a thing in world-first raids, where getting a bit more of a sneak peek at the next mechanic can make a huge difference, but I don't think that's what the game needs to be designed around honestly.
Last edited by ThorneDynasty; 05-06-2024 at 03:20 AM.
At best it can salvage a run to raise more people quickly or raise the healers that are both dead. Won't work on body checks though.
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