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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,264
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ShadowNyx3 View Post
    IMO, it needs to be an all or nothing for raises. Either all casters have them or they don't.

    Personally, I'd prefer all casters to have a raise because it would actually create an identity for the role compared to the other two. That being said, DPS roles are so pointless right now with what they can do comparatively to others that if all casters got a unique raise, then we really need to be giving Phys Range and Melee equivalent, meaningful role actions.

    In a perfect world, all three roles would have a unique role action and completely balanced damage, which gives you the chance to chose your 4th DPS based on which role action you felt was most helpful.
    I don't especially think that raise is that relevant for challenging content but it's really context dependent I guess: if you're world first progging, sure, it allows you to see more of a fight and have your tacticians behind trying to figure out things while you continue progging; if you're playing in savage as a regular group, who cares really, everything is a body check and at best can come in handy when both your healers are somehow dead but not the rest of the party, which can happen I guess... ; imo it's amusingly the most helpful for casual content actually due to the absence of body checks.

    But I do agree with your point, roles need more identity. Problem is, this would imply SE to actually introduce brand new facets of battle system to the game, which you'll excuse me if I'm not exactly on copium for.
    (2)

  2. #2
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    135
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    I don't especially think that raise is that relevant for challenging content but it's really context dependent I guess: if you're world first progging, sure, it allows you to see more of a fight and have your tacticians behind trying to figure out things while you continue progging; if you're playing in savage as a regular group, who cares really, everything is a body check and at best can come in handy when both your healers are somehow dead but not the rest of the party, which can happen I guess... ; imo it's amusingly the most helpful for casual content actually due to the absence of body checks.

    But I do agree with your point, roles need more identity. Problem is, this would imply SE to actually introduce brand new facets of battle system to the game, which you'll excuse me if I'm not exactly on copium for.
    Honestly, it's precisely for casual content that I'm really against removing raises from casters. I want no part of the Hellscape that would be relying solely on healers to raise. There's plenty of good healers that play this game, but with the state of healing right now they don't stay on healer for very long and what we get is DF and PF full of the most casual players a month or so after a new patch. I will never PF EX Mount Farms in a world where I can't bring an extra raise.

    The larger role about role identity is something I agree with you on, that they likely have no creative ability left to fix. I just like to complain about how we have these roles and they don't mean anything.
    (3)