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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    Whining aside, I just don't consider punishing the tank for essentially doing their job is a good design idea.
    It's basically just bringing back the tank stance penalty but without the option of turning it off.

    Punishment mechanics are fine when you can actually do something about it, you can't not have a main tank.
    Why is it a "punishment" though? If it's factored in as an expectation of the role, how is that any different than the difference in DPS between roles, or even sub roles of DPS? Also, you do have an entire rest of a kit to potentially play around with. While one action might offer less damage while main tanking, another could offer more. You could have multiple tools that shift in value depending on what position you're at as a Tank, and trying to reserve resources for when you're one or the other could become a new aspect of skill expression.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,083
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    Why is it a "punishment" though? If it's factored in as an expectation of the role, how is that any different than the difference in DPS between roles, or even sub roles of DPS?
    Yes, because this isn't a difference between roles or even sub roles, it's the exact same role but you do less damage by actually performing your role. Like I said, that's just old tank stance but with no option to turn it off.

    Quote Originally Posted by ty_taurus View Post
    Also, you do have an entire rest of a kit to potentially play around with. While one action might offer less damage while main tanking, another could offer more. You could have multiple tools that shift in value depending on what position you're at as a Tank, and trying to reserve resources for when you're one or the other could become a new aspect of skill expression.
    Your initial proposal included none of that. You just talked about an attack doing either more enmity or more damage depending on whether or not you're main or off tank.
    (1)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    Your initial proposal included none of that. You just talked about an attack doing either more enmity or more damage depending on whether or not you're main or off tank.
    Was there some sort of force stopping you from coming to that conclusion yourself? If one idea posted on a forum thread is compelling enough to engage you in discussion regarding it, then I would think it isn't hard to look at an example of an idea and consider what factors might need to apply in order for that idea to function, even if different from mine. Doesn't mean that end result would work and/or be an idea you'd be in favor of 100% of the time, but assuming one idea shared on a thread can only exist as exclusively what is posted and nothing else just seems so dogmatic.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.