Quote Originally Posted by Zairava View Post
I'd probably like the rework a tad more if it kept the DoT gameplay or egi assault 1/2 (or both) instead of lego brick stacks.

Still, Shadowbringers was my favorite iteration of Summoner by far
I'll just leave it here.

Quote Originally Posted by rawker View Post
I know i'm gonna contradict with what i said to no longer care about SMN but i will do one more attempt.

1. Keep old pet mechanics, same with SCH. Pets take damage and you can boost their mobility and sustain
2. While the egi is out, you gain avatar's favor. This favor passively increases. Keeping the egi out passively drains MP over time
3. Ordering the egi to do attacks speeds up the favor gathering and costs some MP.
4. Once it reaches 100, enkindle lights up, and you transform the egi to their full primal form, do their signature attack, dissipates, then puts the egi in an extended cooldown.
5. Doing all the summoning, powersup greater primal summoning.
6. Should it reach a certain point, you have the option to either summon Bahamut or Phoenix.
7. DoTs makes a comeback to SMN so damage is ticking while you order your pets, sustain them and gain favors faster.
8. Carbuncle is the filler summon
9. oGCDs solely interacting with the dots
Just curious, were you able to play SMN before Stormblood? You can watch videos of old guides talking about how old SMNs were.