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Thread: Boring design

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  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    If you're talking about the Dimensional Shift baits, all 4 ranged have to do that, so it's not exactly something that makes use of the physical ranged in particular.

    I'm more talking about stuff like the aforementioned missile bait during Pantokrator 2 or the Mustard Bomb tether also in O11S that the physical ranged can take without losing damage and just get covered by the PLD for the Atomic Ray after. Stuff that makes use of their free mobility to make mechanics less annoying for others.
    How often can we realistically expect mechanics that heavily favour specifically physical ranged role. It seems highly improbable to me those will get added to any significant number of encounters.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,787
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aiqa View Post
    How often can we realistically expect mechanics that heavily favour specifically physical ranged role. It seems highly improbable to me those will get added to any significant number of encounters.
    I mean why not, the way square balances the DPS encourages you to always bring at least 1, why not have mechanics that uniquely challenge each of the 3 DPS subtypes rather than just lumping them in as collective “DPS” which shoves casters and phys ranged to the side because when there is no unique mechanics for roles you lose incentive to bring anything besides melee outside of the 5% bonus which the melees are so much stronger than everyone else now the 5% is more relevant to the healers mitigation plan than your damage anyway
    (5)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by aiqa View Post
    How often can we realistically expect mechanics that heavily favour specifically physical ranged role. It seems highly improbable to me those will get added to any significant number of encounters.
    We have double stack markers targeting both healers in literally every fight nowerdays. We have the entire Myths of the Realm raids being like 85% half-room cleaves. Having something that requires a lot of movement bait-able by the farthest player from the boss is not that specific that we can't see that more often.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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