It goes directly in line with everything that they have removed and could be seen as a cause of "friction" between players, including but not limited to: aggro management, party resource support (mp/tp), enemies being able to crit the tank, enemies autocritting the tank from behind, and essentially everything that when failed by a specific player would directly threaten the survival of the party. The only thing they couldn't remove was healing, so they made sure to lessen its weight so hard that nothing relevant is remaining.

They have decided that this is too problematic for their game and opted to focus 110% on encounters and fight mechanics as a result.

Quote Originally Posted by Supersnow845 View Post
2) non BLM casters and phys ranged can’t be the main character so they get the least interesting upgrades
What do you mean? (I dont disagree but I'm trying to see the link with healers)