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  1. #11
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Well I've been thinking about how exactly to include black and white magic and melee together without making it too powerful or under powered while fitting it in with the 15 ability limit for the class, and I might just have come up with some rough ideas at the class level that lies outside of enfeebling (at least directly). The idea kinda follows Steiner's Magic Sword abilities from FFIX. Instead of having enspells we actually do magical weaponskill combos, I'm not talking that weak BS like in FFXI with Fast Blade > Burning Blade > Red Lotus Blade I'm talking full on nuke damage (granted not as potent ad BLM spells). And throw in some support and maybe some kind of healing ability in there as well, here are some rough ideas.

    Examples:

    Weaponskills

    Physical Accuracy Based / Magical Damage Based
    No directional requirements to Combo

    Blizzard Blade > Blizzra Blade
    TP Cost: 1000 / 2000 MP Cost: 10~100 / 100~250
    Combo Bonus: DoT / Paralyze / Bind Duration: 15-30 Seconds

    Astral Blade > Banishing Blade
    TP Cost: 1000 / 2000 MP Cost: 10~100 / 100~250
    Combo Bonus: DoT / Defense Down / Magic Defense Down

    Umbral Blade > Scourging Blade
    TP Cost: 1000 / 2000 MP Cost: 10~100 / 100~250
    Combo Bonus: DoT / Attack Down / Magic Attack Down

    JAs:
    Runic Blade: Next Weaponskill consumes no MP and restores MP based on damage dealt.

    Focused Mind: Increases the duration for the next Enhancing Spell cast.

    Arcane Mastery: Increases the damage of the next ability used.

    Spells:

    Sacrifice: Exchange some of your HP in order to heal an ally. (1:2 ratio for every HP lost the target regains 2, HP% lost based on maximum HP)
    Cast: 3 Seconds, Recast: 5-10 Seconds, MP Cost: 25~250, HP Cost: 25% (Can target self, MP cost keeps from being an infinite heal)

    Temper: Increases the attack of target and party members in range.
    Cast: 3 Seconds, Recast: 1:00 Minute, MP Cost: 25~250, Duration: 3:00 Minutes

    Fog: Increases the evasion of target and party members in range.
    Cast: 3 Seconds, Recast: 1:00 Minute, MP Cost: 25~250, Duration: 3:00 Minutes
    I might build up on this later as another alternative set.
    (1)
    Last edited by SwordCoheir; 04-16-2012 at 02:48 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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