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  1. #1
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I wouldn't design Red Mage at all, especially at this point in time in the game.

    XIV needs a more dynamic mage class than a "combination" class/job. It also doesn't need a melee mage class right now either.

    The only reason people want Red Mage right now is for refresh. Having an entire class made and implemented just for Refresh is pretty sad.

    There are plenty of opportunities for SE to create a more inventive class/job than Red Mage.
    (1)

  2. #2
    Player
    Eremor's Avatar
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    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Well what exactly does it need now? Another back line mage? Maybe, but since they allowed for 2 choices for new jobs in the poll it could be assumed that 2 new jobs are coming. Just from a numbers perspective we have 5 DOW and 2 DOM, so if RDM were slotted under DOM then adding both RDM as well as a back line mage (Arcanist?) at the same time would bring the numbers up to 5 to 4. Similarly we have 4 front line classes and 3 ranged classes so adding RDM and a back line mage would bring that up to 5 and 4 as well, maintaining a similar proportion.

    Now as for role-wise, since all the direct debuffing spells were striped from the mages skills there is no dedicated debuffing class (admittedly there isn't a whole lot of need for one since almost every job has some way to inflict some enfeebling status but most of these are either unreliable or undesirable).

    Personally I was waiting till they released the results of the poll before advocating my favorite job, if no one voted for Red Mage then all this discussion is somewhat pointless (but considering the popularity of this topic that seems unlikely).
    (0)
    Last edited by Eremor; 04-16-2012 at 08:08 AM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eremor View Post
    Well what exactly does it need now? Another back line mage? Maybe, but since they allowed for 2 choices for new jobs in the poll it could be assumed that 2 new jobs are coming. Just from a numbers perspective we have 5 DOW and 2 DOM, so if RDM were slotted under DOM then adding both RDM as well as a back line mage (Arcanist?) at the same time would bring the numbers up to 5 to 4. Similarly we have 4 front line classes and 3 ranged classes so adding RDM and a back line mage would bring that up to 5 and 4 as well, maintaining a similar proportion.
    I think a large contributor to the discrepancy between magic and war disciples is that magic in Final Fantasy is very cut and dry. The devs would have to invent other types of magic or play off other types of magic seen in past FFs (Ninjutsu and Geomancy being two examples) and develop them as real magic. Not many seem to realize that, and instead look at it as "War = 5, Magic = 2. Itz n0t ev3n!!1one1!". =/
    Personally I was waiting till they released the results of the poll before advocating my favorite job, if no one voted for Red Mage then all this discussion is somewhat pointless (but considering the popularity of this topic that seems unlikely).
    Grr...guess I waited too long to reactivate. They had a poll for jobs?

    Quote Originally Posted by Tibian View Post
    XIV needs a more dynamic mage class than a "combination" class/job. It also doesn't need a melee mage class right now either.

    The only reason people want Red Mage right now is for refresh. Having an entire class made and implemented just for Refresh is pretty sad.

    There are plenty of opportunities for SE to create a more inventive class/job than Red Mage.
    I volunteer Green Mage. Blue Mage as a backrow caster would also work. *nod*
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Duelle View Post
    I think a large contributor to the discrepancy between magic and war disciples is that magic in Final Fantasy is very cut and dry. The devs would have to invent other types of magic or play off other types of magic seen in past FFs (Ninjutsu and Geomancy being two examples) and develop them as real magic. Not many seem to realize that, and instead look at it as "War = 5, Magic = 2. Itz n0t ev3n!!1one1!". =/
    Grr...guess I waited too long to reactivate. They had a poll for jobs?

    I volunteer Green Mage. Blue Mage as a backrow caster would also work. *nod*
    You didn't even have to be registered for the poll. Results should be out relatively soon based on last week's CSR response.

    A pure ranged Green/Blue mage would be something I'd be open to seeing, especially Blue Mage. I think Blue suffered a lot in XI due to its ambiguous class identity/role(s).
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tibian View Post
    You didn't even have to be registered for the poll. Results should be out relatively soon based on last week's CSR response.

    A pure ranged Green/Blue mage would be something I'd be open to seeing, especially Blue Mage. I think Blue suffered a lot in XI due to its ambiguous class identity/role(s).
    Well, yes. Considering it was tossed in with hopes that it would shut up the Red Mage melee camp...

    Wish I had known about that about the poll, though. =/
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tibian View Post
    I wouldn't design Red Mage at all, especially at this point in time in the game.

    XIV needs a more dynamic mage class than a "combination" class/job. It also doesn't need a melee mage class right now either.

    The only reason people want Red Mage right now is for refresh. Having an entire class made and implemented just for Refresh is pretty sad.

    There are plenty of opportunities for SE to create a more inventive class/job than Red Mage.
    I find myself agreeing with this.

    We don't need the FFXI RDM (that is, a enhancing/enfeebling mage) ported over to this game, because we are getting that with Arcanist (>> Timemage.. hopefully)

    Until then, RDM should be shelved.

    When the time does come for RDM, I hope the devs need to go back to the full history of the Job and come up with a build that builds on the Jack-of-all-trades origins.

    Final Fantasy Wikia sums it up best:

    Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a high price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it. Thus, the Red Mage is a jack-of-all-trades, but a master of none. However, in certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.
    So in short, RDM should require:
    • Dualcast-type ability
    • Some White Magic (cure-type and buffing spells )
    • Some Black Magic (elemental damage spells )
    • Rapier

    I think it might be useful to draw from the Mystic Knight job in creating a FFXIV RDM.

    The Mystic Knight is very similar to the RDM but it's spells are focused on enchanting their swords with elemental and enfeelbing magic. (or En~ spells in FFXI)

    eg.
    • En-Poison
    • En-Silence
    • En-Thunder
    • En-Drain
    A RDM who's Job spell list consisted of En-spells, has access to THM and CNJ spells, can Dual-cast, and has some function by which TP is used to help cast spells, would be much more faithful to the RDM lore than the Refresh-whore of FFXI IMO.
    (0)
    Last edited by Zantetsuken; 04-17-2012 at 04:47 AM.

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's the main reason I suggested adding DoT's to its weapon skills instead of enfeebles, this way the DoT's would act as extra DPS. (it would be a lot easier to balance and wouldn't be over powered)

    Leave enfeebles to a back line job.

    I don't really see why everyone wants the RDM me to be the enfeebler. (well I do, FF11 derp)
    (2)
    Last edited by Jinko; 04-16-2012 at 07:57 AM.

  8. #8
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    ou get 15 class abilities 5 job and 5 cross class. I like the idea of bring back some of the removed thm spells

    no order implied. Fencer

    1 dia
    2 bio
    3 banish (As a WS with an HP requirement, combos with Dia , combo Effect steals HP based on dmg)
    4 scrouge (As a WS with an MP Requirement, Combos with Bio, Combo Effect steals MP based on dmg)
    5 Sacrifice
    6 Paralyze
    7 Silence
    8 Slow
    9 Sacrament (makes next enfeebling effect Aoe)
    10 quick strike (basic ws)
    11 quick reflex (parries next attack)
    12 wasp sting ( piercing strike after parry, induces poison)
    13 Dual Slash (two-fold ws, combo quick strike, Condition from the side. effect gravity. )
    14 Stab (ws Combo Quick strike, Condition from the side.)
    15 Upswing Stab (WS Combo Stab From the rear, effect imperial)

    RDM:

    Enchantment: Imbed your blade with Magical enchantment, Astral dmg by day, Umberal by night.
    Warlocks ward. Aoe ability, Protect your party from enfeebling effects
    Dispel (Removes Mob Enhancement)
    Hexa Blade (Ws Six-fold attack, Combo Dual Slash, Lowers defense to Enfeebling Magic )
    Barrier: Renders all party members in AOE Immune to all Magical attacks. 15 minute ability
    (2)
    Last edited by Haibel; 04-19-2012 at 11:08 PM. Reason: Six fold attack

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would like to see Blue mage as a ranged also,

    Problem with that is stuff like flame breath, 1000's needles, head but all need to be close range
    (0)

  10. #10
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Give me a whip class that attacks from distance like drg, let it learn WS and abilities naturally, and learn magic from enemies. Give it blu job that focuses on its magic and give it some other goodies, then you will have me as one happy camper.
    (0)

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