




I know its an incredibly unpopular opinion, but I miss elemental weakness and elemental wheels. Just like I miss buffs and debuffs, jobs that were their own thing and stats that require more thought than 'add more crit'. I know they did it because stat and weakness systems like they had in FFXI are just too complicated for a certain very vocal sect of today's gamers who can barely manage a 3 button rotation, but they really took it way too far and stats and battle has just been oversimplified. There has to be a happy middle.
Wasn't XI just, unless otherwise specified, use Thunder? Also, it was menu based, and much slower.
XIV is not comparable in terms of skills.



Oh no, no no no lol. Not only did all mobs have elemental weaknesses, usually based on type (flying, beast, insect, etc) that would make huge diffefences in dmg, but the weather could effect the potencies as well. Jobs like Ninja also had the elemental wheel, so if you cast your elemental ninjutsu in order it would increase potencies as you went. And I am not saying it needs to be 1:1, but the battle here is just way too oversimplified and there has to be a happy middle.
And the lack of buffs and debuffs is really just painful.


"Battles here are way too oversimplified" says person comparing a game that asks you to put in 1.2 inputs every 2.5 seconds to a game that asks for about 6 inputs per minute on average (as of the last time I played it anyway~).Oh no, no no no lol. Not only did all mobs have elemental weaknesses, usually based on type (flying, beast, insect, etc) that would make huge diffefences in dmg, but the weather could effect the potencies as well. Jobs like Ninja also had the elemental wheel, so if you cast your elemental ninjutsu in order it would increase potencies as you went. And I am not saying it needs to be 1:1, but the battle here is just way too oversimplified and there has to be a happy middle.
And the lack of buffs and debuffs is really just painful.





Elemental attacks won't work.
Do you even know which of the other five elements is strong against fire according to XIV lore? There's only a handful of people on the entire forums who'd answer that correctly.
Error 3102 Club, Order of the 52nd Hour




Oooh I know the answer to this
It’s actually wind
Wind fire and ice sit in a triangle as so lighting water and earth
Wind is good against fire, fire against ice and ice against wind, lightning is good against water, water against earth, earth against lightning





Guess that's my bad for not addressing my post directly to the OP.
But the point is, if we had working elements, we'd have lots of people trying to use water or ice against fire, or wind against earth, because XIV's elemental wheel doesn't follow typical associations. Some people would make it all the way to Lv100 without understanding the elemental wheel and then throw a tantrum when someone tried to explain to them that they were only doing 1/4 as much damage as they could if they would switch to wind instead of trying to use ice on a fire boss.
Error 3102 Club, Order of the 52nd Hour




Oh I know you weren’t really making a general point I just have an unhealthy obsession with eureka so I know the elemental wheel far too well for my own goodGuess that's my bad for not addressing my post directly to the OP.
But the point is, if we had working elements, we'd have lots of people trying to use water or ice against fire, or wind against earth, because XIV's elemental wheel doesn't follow typical associations. Some people would make it all the way to Lv100 without understanding the elemental wheel and then throw a tantrum when someone tried to explain to them that they were only doing 1/4 as much damage as they could if they would switch to wind instead of trying to use ice on a fire boss.
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