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Thread: Elements

  1. #41
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by MikkoAkure View Post
    I denied it and it was really easy.

    Nowhere at all in the game is it stated the War of the Magi had fewer water spells being cast and that's what caused the flood or that modern mages are purposefully avoiding water magic because of its links to the flood.

    The easiest answer to players not having anything for water spells beyond Aquaveil, Suiton/Meisui, and BLU spells is that is was a decision from the gameplay designers rather than the writers for some reason leaving it as subtext in the lore and never talking about it outright despite how important such a fact would be. You would think that 1/6th of the elemental table being purposefully left out of the game due to story reasons would have been explicitly stated some time in the past 10 years of ARR at least, but it's not.

    To suggest that gameplay mechanics are behind unexplained bits of story is like suggesting that the city-states are tiny because you can walk across them in 2 minutes in-game and there's <100 or so NPCs. Unless the game actually states something, I'm not going to take some random player's personal fanon as fact.
    Again I’m not saying that the lack of water spells in the modern game is caused by the war of the magi, I said you can speculate that

    But if the 6th umbral calamity wasn’t caused by the magi not using water magic please provide literally a single other possibility given they have deleted the “vengeful elemental” story

    1) ascians caused the war of the magi
    2) 2 war of the magi caused the 6th umbral calamity
    3) 6th umbral calamity was caused by an overabundance of water aether as opposed to any other element

    Seems pretty clear here, if you can’t read between the lines I’d guess you’d like to argue that the war of the magi wasn’t caused by the ascians given its never explicitly stated

    That is all I’m saying, it’s possible to speculate on the former but if they seek to deny the latter please provide something to back that up as near everyone agrees on the latter
    (1)
    Last edited by Supersnow845; 04-21-2024 at 08:44 PM.

  2. #42
    Player
    Souljacker's Avatar
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    Last Hero
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    Like with so many other things, they backed themselves in a corner with their insistence that this game look as little like its predecessor(s) as possible. In XI (and indeed, every other FF game since it was created) offensive magic users had access to offensive spells of all the elements. Depending on the job, they'd have differing levels of those - for example only Black Mages had access to ancient spells - but they could all use them. So the situation where Ifrit is fire-based, you might not hit as hard if you are a Red Mage, but you could still hit. And you weren't there because you hit hard anyway, you were there because you had versatility and utility.

    But that would require a complete redesign of the system and while I personally think it needs it (base classes that literally are unusable and pointless, subjobs need to come back instead of "role actions" etc), I don't think we'll ever see it. This developer team thinks we're literally too dumb to understand the difference between fire and firaga, no way they think we're going to understand the elemental wheel.

    It's times like this that I miss the XI team. Those guys may have been pricks about a lot of things and leaned on Ps2 limitations a little too hard sometimes, but they always cared about the product and they didn't treat us like we were complete idiots.
    (2)

  3. #43
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    MikkoAkure's Avatar
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    Midi Ajihri
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    Quote Originally Posted by Supersnow845 View Post
    That is all I’m saying, it’s possible to speculate on the former but if they seek to deny the latter please provide something to back that up as near everyone agrees on the latter
    Who is "near everyone"? I've only ever seen this idea come up a couple of times and only on these forums and I've seen more people disagree with it than agree with it.
    https://forum.square-enix.com/ffxiv/...e-Water-Spells

    "Modern white mage gameplay has aero and stone but not as much water so therefore WHMs in the game's lore must not have used water and that caused the calamity because there was a water imbalance" is a silly theory. I asked for a source and you provided an empty wiki page and a quote that didn't exist.

    I'm not going to provide any other possibilities because I don't need to. We have the old elemental story and that's as close as we have of something that's actually written into the game and not a player's idea that's based on their interpretation of game mechanics. I'm not going to speculate further because I don't like making stuff up from thin air and spreading it around like it's real. You still haven't responded about your idea of "Nym being focused on wind" either and I can't find any source for that.

    Unless the game, a future encyclopedia, or an interview with Oda/Koji mentions the lack of water spells being the cause of the flood, then I'm going to throw it back in the pile of weird fanon along with "Miqo'te only live to be 40". Until then, we have no stated reason in game that says WHMs having access to just Aquaveil (and Fluid Aura) drowned Eorzea.
    (1)

  4. #44
    Player
    Equitable_Remedy's Avatar
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    Eristede Kell
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    Quote Originally Posted by Souljacker View Post
    offensive magic users had access to offensive spells of all the elements.
    Again, NINs out here dropping fire, water, earth, wind, ice, and lighting magic - what more do you want from us!?

    NIN ERASURE
    (1)

  5. #45
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    TheMightyMollusk's Avatar
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    Iyami Galvayra
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    If you were REAL ninja, we'd never see you or know you where there anyway.
    (2)

  6. #46
    Player RyanCousland's Avatar
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    Rion Cousland
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    Quote Originally Posted by MikkoAkure View Post
    I denied it and it was really easy.

    Nowhere at all in the game is it stated the War of the Magi had fewer water spells being cast and that's what caused the flood or that modern mages are purposefully avoiding water magic because of its links to the flood.

    The easiest answer to players not having anything for water spells beyond Aquaveil, Suiton/Meisui, and BLU spells is that is was a decision from the gameplay designers rather than the writers for some reason leaving it as subtext in the lore and never talking about it outright despite how important such a fact would be. You would think that 1/6th of the elemental table being purposefully left out of the game due to story reasons would have been explicitly stated some time in the past 10 years of ARR at least, but it's not.

    To suggest that gameplay mechanics are behind unexplained bits of story is like suggesting that the city-states are tiny because you can walk across them in 2 minutes in-game and there's <100 or so NPCs. Unless the game actually states something, I'm not going to take some random player's personal fanon as fact.
    kinda analogous to how SMN cant use Ramuh or Levi, loving this nerd battle btw, Team Mikko/Midi FtW
    (0)

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