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  1. #1
    Player
    Hejligan's Avatar
    Join Date
    Mar 2015
    Posts
    37
    Character
    Hejligan Nagiljeh
    World
    Odin
    Main Class
    Ninja Lv 63
    Quote Originally Posted by Anarnee View Post
    I think that all of that stuff could def fall under the textures issues in the response.
    I don't really see it, there is nothing in his response which I could translate to something as obvious as quite obviously changed assets. At most the way the eyeliners interact with the lighting of the eyes perhaps, but not the eyeliner itself as a new model, as when you zoom in, it is quite clearly a new and different model. Nor do I see how this could be due to unimplemented high resolution textures, as they quite clearly high-fidelity models, but made to look different. Eyebrows are sometimes quite clearly different too, but seem more high-res than before, so it can't be an issue of unimplemented high resolution textures there either.
    (10)
    Last edited by Hejligan; 04-19-2024 at 09:37 PM.

  2. #2
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Hejligan View Post
    I don't really see it, there is nothing in his response which I could translate to something as obvious as quite obviously changed assets. At most the way the eyeliners interact with the lighting of the eyes perhaps, but not the eyeliner itself as a new model, as when you zoom in, it is quite clearly a new and different model. Nor do I see how this could be due to unimplemented high resolution textures, as they quite clearly high-fidelity models, but made to look different. Eyebrows are sometimes quite clearly different too, but seem more high-res than before, so it can't be an issue of unimplemented high resolution textures there either.
    I don't know... Eyelashes aren't individually modelled, they're just a 3d plane that's heavily influenced by textures with transparency, more or less same goes for eyebrows. The model may deform a bit for the different options, but if the painted on brow is wrong then it'll obviously look wrong on all options, which seems to be the case from the comparisons. Should they correct the shape here it's more than likely that the 3d deformation will fall into place. It's best to wait and see but most common problems can be solved by changing textures. This does not account for the fangs, hair not being snugly fit and some nose shapes, but I doubt they'll ignore these either.

    Quote Originally Posted by Hejligan View Post
    I really hope you are right.
    Same here, but I think it's too early to panic.
    (6)
    Last edited by HollowedDoll; 04-19-2024 at 10:13 PM.

  3. #3
    Player
    Hejligan's Avatar
    Join Date
    Mar 2015
    Posts
    37
    Character
    Hejligan Nagiljeh
    World
    Odin
    Main Class
    Ninja Lv 63
    Quote Originally Posted by HollowedDoll View Post
    I don't know... Eyelashes aren't individually modelled, they're just a 3d plane that's heavily influenced by textures with transparency, more or less same goes for eyebrows. The model may deform a bit for the different options, but if the painted on brow is wrong then it'll obviously look wrong on all options, which seems to be the case from the comparisons. Should they correct the shape here it's more than likely that the 3d deformation will fall into place. It's best to wait and see but most common problems can be solved by changing textures. This does not account for the fangs, hair not being snugly fit and some nose shapes, but I doubt they'll ignore these either.
    I really hope you are right.
    (2)