Quote Originally Posted by Valence View Post
I do not understand why people insist in trying to split party play from solo play. Address job combos instead, notably pull ins, AoE stacking, etc.
Unfortunately, you can never truly address AoE stacking unless you make every job mostly single target with heavily limited access to AoE.

The preferred method of wiping out an alliance in old FL on JP was to mark a target, hit the group with BLM's AoE Sleep, then drop every caster and physical ranged LB on the marked target (and everyone around them). Then in 6.1, it became SMN/WHM stacking, then now it's the DRK draw-in into AoE nuke.

AoE stacking is always going to be favoured in FL because it's the most convenient way to wipe out your opponents. It would be pretty boring in an alliance v alliance fight if you could only hit 1 person at a time, but if you give the players access to AoE, they're going to stack it, even if it has a 2 minute cooldown.

I will agree though, that the DRK draw-in appears to be a major pain point in the current iteration of FL, that should probably be addressed.