Quote Originally Posted by Warkupo View Post
A bit of hyperbole for humor, but my point is that there's a lot of jagged square edges around features which are supposed to be round that are notably improved in the 7.0 update; noses and chins in 6.0 generally look like a mess of polygons with clever shading tricks to give the impression of roundness. Art is *subjective of course, but I'm confused how so many people are looking at these graphical short-cuts with such strong nostalgia.

I genuinely have no idea where people are coming away with the "soulless" eye complaint in 7.0, unless they just really are not spinning their characters and focusing on the eyes at all. I am quite happy the painted on reflections are gone as it always looked ridiculous to me that my eyes are reflecting light in dark scenes or complete shadows. What we have in 7.0 is objectively better.

Lips no longer look a glazed doughnut and blend much more naturally into the skin color instead of giving the impression of some glossy acrylic paint.
Your opinion is made on the assumption that everyone wants more realism. In this thread alone, I've read people saying they liked the blend that pushed for a bit realism mixed with the stylization aka that "clever shading tricks to give the impression of roundness."

Plenty of people spent and spend hours making their character, or even characters, that they've grown attachment to them, I don't think people are adverse to graphical improvements, they just want their characters to look the way the way they wanted them to look when they made them. Many of us have been playing the same characters for years. It doesn't matter how "objectively" better it is when even in interviews Yoshida promised they wouldn't do drastic changes that would make your character unrecognizable to you (general you here for the record).

That said, too, the benchmark says they're still planning to make improvements and changes depending on feedback. And people are giving their feedback which is within their right.