Quote Originally Posted by vetch View Post
It would be a good idea for them to get over the fear of HP-based phasing that they developed after Heavensward and use it to make sure key mechanics always go off. That would still allow them to tutorialize for underperforming or undergeared groups while making sure that high-performing groups can't just skip most of the fight.
They need to stop making the entire fight a tutorial then only randomising mechanics if your group is bad enough to need 3 healer LB3’a

Even nier and ivalice do this

Why is the first combo of line AOE’s from mustadio’s robots always exactly the same, why does ultima’s first grand cross always leave one half of the bosses hitbox free, why do you only ever get final puppet’s boss messy phase well after she has done all the same mechanics when 99% of groups have already killed her

Myths made this even worse by making them have so little HP that they are dead before they are finished tutorialising (heaven help if you see second euldimon eozera) but all alliance raids suffer from this

What’s wrong with the bosses having a grab bag of mechanics and actually throwing them out randomly; defined phase changes like hashbrown’s tower or ultima’s clusterf**** phase can still happen at HP values but the rest of the fight doesn’t need to be so scripted