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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Asukamekame View Post
    Hello, thanks always for the wonderful gaming experience!

    I’ve just done Aglaia for the first time, and I learned afterwards that this scale mechanic was skipped in the final boss and it often happens nowadays, but apparently this is the coolest part of the entire battle. I really don’t wanna say this, but Aglaia didn’t feel as thrilling as the Nier raid is, and I feel it might be due to the skipping of the scale? Would it be too much to ask to include that part every time? I wouldn’t really want to find 23 people for a minimum level experience on PF…

    Thank you for your tireless work!!! I love the game! <3
    I am afraid you have been misinformed. The tipping scales mechanic isn't very cool at all, and it doesn't make the raid any more thrilling than without it.
    (3)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,641
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MistakeNot View Post
    I am afraid you have been misinformed. The tipping scales mechanic isn't very cool at all, and it doesn't make the raid any more thrilling than without it.
    It does not matter if the mechanic is thrilling or adds anything cool or meaningful to the fight. The problem here is that it is a visual highlight of the raid serving as the finale of one of the most aesthetically pleasing bosses with one of the best themes in the game.

    For very similar reasons we had item level cap introduced to the 6.0 final trial to ensure the story finale doesn't feel cut short and the NPCs get to say their whole thing. Likewise, skipping the scales mechanic means newcomers will not be able to see the final cutscene of Nald and Thal splitting into two entities for that mechanic - a highlight of the 6.1 trailer.

    Visual thrill matters, otherwise we could just be fighting grey cubes with cast bars and that would be okay for us, no?
    (8)

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