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  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Look at how hillariously bad they are at designing tanks.

    There's Warrior.
    Worse but cooler Warrior with dark magic and a greatsword.
    Worse warrior with a sword and shield.
    Worse warrior that can do 100 more dps for much more work.

    What would be next? A worse warrior with a shield and spear that can run 1% faster?

    I don't want a new tank. If anything, i want less. Because balance and design isn't done in good faith to begin with.
    Just give me more dps jobs.
    They can’t even balance the DPS in a way that makes them feel different and equally contributing

    Right now the melees and BLM feel like the godly main characters while phys ranged and the other casters feel like anime cheerleaders, same way the healers feel to the tanks

    The devs have an overwhelming bias to the collective melees and BLM (via yoshi p) over the ranged jobs and it’s hilarious how blatant and bad it’s getting
    (5)

  2. #32
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They can’t even balance the DPS in a way that makes them feel different and equally contributing

    Right now the melees and BLM feel like the godly main characters while phys ranged and the other casters feel like anime cheerleaders, same way the healers feel to the tanks

    The devs have an overwhelming bias to the collective melees and BLM (via yoshi p) over the ranged jobs and it’s hilarious how blatant and bad it’s getting
    With Physranged you can at least make the case that they're expected to have full uptime in all fights, but in EW there was no melee downtime in it's fight design, so we never ended up with physranged getting any leverage out of that. But yes, Black mage and Warrior are the developer's favourite precious flowers.
    (0)

  3. #33
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They can’t even balance the DPS in a way that makes them feel different and equally contributing

    Right now the melees and BLM feel like the godly main characters while phys ranged and the other casters feel like anime cheerleaders, same way the healers feel to the tanks

    The devs have an overwhelming bias to the collective melees and BLM (via yoshi p) over the ranged jobs and it’s hilarious how blatant and bad it’s getting
    thats because each new job generally gets the best actions from old jobs, which means further homogenization of the old jobs. (except blm of course... weird eh?)

    the more people scream for new jobs, the more get added and the shallower the pool gets.
    (1)

  4. #34
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by WantlessYoYo View Post
    Basically the title
    Can an expansion survive without a DPS as one of the new jobs? -Not counting limited jobs

    Looking back at past expansions there always has been a DPS as one of the new jobs

    HW introduced DRK and MCH
    SB had both SAM and RDM
    SHB had GNB and DNC
    EW RPR and SGE
    And now DT will feature another 2 DPS Viper and Picto

    You guys think if we ever got 2 supports (say 1 tank-1 healer, 2 tanks or 2 healers) could an expansion survive the hype?
    Expansion would thrive if they actually made Tanks and Healers even half as fun as DPS.
    (2)

  5. #35
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I for one would be outspoken for a XPAC without any new jobs and a visual/gameplay overhaul of the existing ones. Many Jobs look dated and/or are screwed up now because of the many Gameplay / Play system changes and are in dire need of some work.
    (4)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Araxes View Post
    I for one would be outspoken for a XPAC without any new jobs and a visual/gameplay overhaul of the existing ones. Many Jobs look dated and/or are screwed up now because of the many Gameplay / Play system changes and are in dire need of some work.
    One day whispering dawn and fey illumination’s VFX will remotely reflect their actual range
    (4)

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,245
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    With Physranged you can at least make the case that they're expected to have full uptime in all fights, but in EW there was no melee downtime in it's fight design, so we never ended up with physranged getting any leverage out of that. But yes, Black mage and Warrior are the developer's favourite precious flowers.
    But wait there is more: uptime actually never mattered on result. Melees (and casters) in ShB (and before) were already way above rphys on every chart.

    Always has been :gun:

    The only thing that uptime mattered for was actual effort.
    (1)

  8. #38
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by hynaku View Post
    So far for 7.0 will have 4 tanks, 4 healers, 3 aiming, 2 maiming, 2 scouting, 4 casters, and 2 limited jobs. To make it fare we need 1 more aiming, 2 more maiming, and 2 more scouting jobs to even them out. 8.0 should have another maiming or aiming job and another scouting job.
    If you are going to split up the DPS jobs, you should at least split it up for the healers, shield and pure, like SE seems to want to do. Even better, 4 casting healers and 0 non-casting healers.

    To be absolutely fair, you go with DF requirements. Tank, Healer and DPS. It doesn't separate by sub-types for DPS when you queue.
    (0)

  9. #39
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Niroken View Post
    If you are going to split up the DPS jobs, you should at least split it up for the healers, shield and pure, like SE seems to want to do. Even better, 4 casting healers and 0 non-casting healers.

    To be absolutely fair, you go with DF requirements. Tank, Healer and DPS. It doesn't separate by sub-types for DPS when you queue.
    Exactly either you split then by the pre EW design

    -tanks, healers, melee, physical ranged, magical ranged (4, 4, 5(6), 3, 3(4))

    Or you split them by EW’s design

    -tanks healers, melee, ranged DPS (4, 4, 5(6), 6(7))

    Or you split them by “job responsibilities”

    -supports, DPS (8, 11(13))

    At most favourable to melee DPS they are slightly underrepresented against collective ranged DPS if you take the EW design, at worst they are grossly over represented against everyone else in all other scenarios

    Melee having unique gear types should not at all factor into the fact we already have more melee jobs than any other role in terms of getting even more jobs in the future
    (0)

  10. #40
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThaCa View Post
    Expansion would thrive if they actually made Tanks and Healers even half as fun as DPS.
    Issue is, they used to be as fun/more fun that DPS by having skillsets for DPS making them two in one. The whole meme of DPS but blue and DPS but green came about for a reason.

    But as the game garnered more popularity, popular opinion started to see a ton of folks who call a whambulance every time they have to do a modicum of effort to screech to the high heavens, "Waah! I don't like it being this way!"

    This started mainly when the devs, in their infinite wisdom, decided to listen to feedback about Cross Class skills. There was out cry since ARR that Cross Class skills didn't have enough variety to truly be useful and that players just stuck with the raid optimal set all of the time, so we should just be given set skills and have these done away with. Wish granted! Monkey's paw curls.

    The Monkey's Paw curling being that when they added role actions in Stormblood, they hilariously actually confused players responsibility. This has more to do with the new role actions that came about than the premise, but when you're designing "new" skills, you do actually have to bring something new to the table, and so they did. They did by giving every DPS an enmity reducing skill. They did by giving tanks a tank swap easing skill.

    They did this, because they kept listening to player feedback of, "Tanking is so hard!" without actually delving into why they were getting that feedback. Reason they got and still get that feedback is a facet of player psychology. It's the mere addition of an added responsibility that makes people say that, not the actual game mechanics.

    So what rippled on to occur was that tanks started to complain about enmity combos, something that had been standard in their skillset since 2.0. The meta in Stormblood became to have the entire party focus on enmity management so that tanks would ride DPS stances and optimally never come out of them unless absolutely necessary. This resulted in a lot of tanks becoming divas. Essentially making high end tanks actually demand to be worse at their role as a tank as an optimization for raid DPS.

    They'd also taken this opportunity to radically alter Cleric's Stance down to a timed oGCD rather than an actual stance, a sign of things to come for healers. This change was met with cheers, the same as cross class elimination,, even though it made the ability almost functionally worthless, since its gain could go unnoticed due to crit/direct variance anyway (+5% damage for 15 seconds every 90 does not feel good or noticeable).

    From these times they would get the feedback that healers needed to focus even less on DPS, that tanks hated their enmity combos not just in function but in appearance, and certain keystone skills in certain job rotations were used too much (See: Dark Arts).

    So this rippled forward in SHB where Enmity combos were removed entirely. Goodbye some of the best animations for weaponskills of all time. Again, mindless change met with cheers by the masses. Cleric's Stance's vestigial form was also removed. Again cheered for. Protect was removed. Excuses made for. We start to see healers wake up en masse here, sort of the, "Oh no, we're headed down a bad way." Particularly noteworthy was the removal of Energy Drain from Scholar, which met similar backlash as the punishing Warrior gauge from StB. A change reverted by 5.1 or whatever, but merely a token as all other healer DPS complexity was steadily eroded.

    Gunbreaker came out with its unique Continuation combo, while the other three tanks moved towards having an ability that set them up for a back to back resource free big hits. i.e. WAR clones. With no real differences in enmity building, this made the only differences between tanks become their ability to self sustain, their immunities, and their DPS output.

    Not much changed moving into Endwalker. Every tank got a big hit stapled onto their rotation. Though PLD did get a fancy looking rotational shift with its giant energy sword magic.

    Here in Endwalker though, we have seen the erosion even of DPS classes, so we're actually approaching the point where we're going to have to worry about whether they can make fun DPS classes or not. Instead of asking if an expansion could perform well without a new DPS, we should just be asking, "Can a new expansion perform well at all?" (or maybe, can they design any new classes well at all?)


    And all these changes came from response to feedback. The feedback they responded to most was, "Here is stressful thing about Role X." So they removed the stress, thinking this would just make everything more fun. Thinking by removing stress they would make healing and tanking more approachable. But every time they removed something stressful, they also removed a small slice of fun. Until now we have almost no stress in our rotations, but also almost no fun.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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