u forgot strikingSo far for 7.0 will have 4 tanks, 4 healers, 3 aiming, 2 maiming, 2 scouting, 4 casters, and 2 limited jobs. To make it fare we need 1 more aiming, 2 more maiming, and 2 more scouting jobs to even them out. 8.0 should have another maiming or aiming job and another scouting job.
I don't understand the sentiment that we are reaching a point where fewer new jobs can be added. I generally feel like the only reason for there to be any difficulty when adding any new jobs is lack of imagination or lack to tropes to fall back on. Which is just not really possible.
IMO they should have stopped adding jobs in stormblood, and I am saying that with rpr being my current preferred dps and gnb being my current preferred tank. It is super obvious that their capacity to iterate on the jobs as is just isn't really there. I don't even mean this from the asinine perspectives that the people on this forum endlessly bang on about like homogenization or dumbing down or whatever. I mean things like Samurai just keeps getting more midare's stapled to their kit instead of something new or interesting. Here is a spoiler for the red mage portion of the DT combat preview: they're going to get another ender bolted on after Resolution. Everyone do a little cheer for glare 4, an ability we can be as certain is coming as the sun rising and setting.I don't understand the sentiment that we are reaching a point where fewer new jobs can be added. I generally feel like the only reason for there to be any difficulty when adding any new jobs is lack of imagination or lack to tropes to fall back on. Which is just not really possible.
I legitimately don't know if it's because the amount of work required for the number of jobs we have has bloated past the teams ability to handle it, or if they do things this way because they worry they're going to rock the boat if they get too creative. If everyone already thought rdm was perfect in stormblood (and that was a frequent refrain back then), it does make sense to not want to change it much. But I find it a little boring personally. Either way, it at least seems like they are out of ideas for the jobs they have, so why add more jobs?
Well besides the jobs being the biggest back of the box feature obviously.
hypothetically Yoshida could suddenly announce tomorrow that there won't be anymore new jobs for the future of the game past 7.x and I feel pretty confident in saying that XIV would still do just fine, and I say this as a resident forum doomer.
I think they are probably going to continue with the same pattern, because it lets enjoyers of each of the 5 roles have something to look forward to at least once every 3 expansions and still keeps the number of melee roughly equal to the number of ranged+casters.
Melee + caster
Tank + ranged
Melee + healer
The expansion after DT would then have a new tank and a physical ranged dps.
Imagine having 13 DPS roles but only 8 support roles which take up the same amount in 8/4 man parties.
It's obvious this game is DPS bias because it's the only thing that has semi decent design and a "direction" to go into, If you look at tanks and healers those roles have been disasters that has everything unique about them took away at this point, so they can be boring 1, 2, 3 gauge spender dps or literally DOT and one button jobs.
In reality Healers & Tanks need to either be took into the "DPS-Support" Direction with actual fun rotations or their kits be actually Intresting, but who we kidding that's not going to happen. I'm glad I main black mage instead of Paladin now.
As of DT, we'll have 4 tanks, 4 healers, 6 melee, and 7 ranged. I agree that 8.0 is likely to be a new tank (hammer) and a new physical ranged, if we follow the pattern started with Stormblood. The gear subtypes don't really matter outside of job aesthetics.
It probably reflects player preferences, since you generally see this sort of distribution between supports and DPS in games anyways.
I would be more hyped for an expansion with no new jobs period.
because it would mean they decided to stop diluting what we have available now, and put some effort into fixing the jobs we have. that is what I feel would be far more worthwhile.
It has nothing with the jobs to do... in fact it would be better if they cut off 3-4 of the current jobs and not adding anymore jobs at all.
Square enix seems to excessively cater to feedback without really understanding why it’s given
How many of the SB jobs modern iteration is basically just “the entire job is now the thing everyone loved from SB but you can do it more often and the job no longer has a fail state”
RDM melee combo, WAR fell cleave, SAM midare, BLM fire 4
And almost every other job has been gutted since then
They really don’t seem to know what feedback to actually take to make the jobs actually feel better
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