Quote Originally Posted by Mawlzy View Post
I think this is one of the downsides of the aggressive commanders, particularly when so many are DRKs leading a premade. People who have some interest in the mode are not actually learning the key strategies and tactics. They're simply learning to follow directions, then pressing all their buttons in the hope something positive happens. Commanders who treat players like recalcitrant NPCs shouldn't be surprised when the same players show very little initiative in less directed situations.
It is not possible to show initiative in a game mode where it is pretty much never ever possible to disengage from fights when you're outnumbered. You have to remain with the flock at all time or die. If the flock doesn't go for objectives, then that's that. You have zero personal agenda in frontline. Zerging is always rewarded, taking risks is always punished. I don't understand how they managed to design something that bad. Even epic BGs in wow aren't quite as terrible.