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  1. #91
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    I wish i could say i was optimistic towards the Dragoon Rework, but going by the track record of job adjustments since ShB and my track record of having my favourite jobs within a given role being botched for lack of a better word (Bard, Dark Knight and Summoner). I have no real hope for the rework and am dreading it more than anything.

    The imminent rework and job design changes has left me with no real interest in Dawntrail either.
    If the track record was better, i would probably be more optimistic.
    (5)

  2. #92
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I think why they did those mid-Expansion Job Reworks is because they struck gold with the NIN Rework in Shadowbringers.. and hell did they failed with Endwalker on an spectacular level. Since Endwalker their reworks failed even beyond Job Design but the pre Shadowbringers Dungeons! And what they were talking about Viper sounded like Samurai with Kaiten to me so fingers crossed frozen
    (0)

  3. #93
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I think someone sayed it allready:

    Pls rework the Litanei skill of the dragoon.
    Its a pain, to have 2 drg in the group, who are allways overwriting the group buff, by using it at the same time (the same problem, with the skill from the ninja).
    (0)

  4. #94
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,923
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's the same with any buffing job. You can alternate your buffs if you coordinate so I'm not gonna consider this as a critical issue tbh.

    Unlike for bard songs that can't be alternated at all.
    (2)

  5. #95
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    921
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    Unlike for bard songs that can't be alternated at all.
    Never understood why this is a thing. It's not like they're huge buffs and is kinda janky seeing the songs of two bards swapping constantly.
    (0)

  6. #96
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    It's the same with any buffing job. You can alternate your buffs if you coordinate so I'm not gonna consider this as a critical issue tbh.

    Unlike for bard songs that can't be alternated at all.
    Some buffs can stacks, like the eye of the dragon (good, beccause it remove position requirement, make it sense to use this after each other, to increase the duration time).

    But the coordination is, what is the biggest pain.
    It happens most of the time, that i hold my skill back, when a second drg is there. So, that whe dont overwrite each other.
    But what happens very often?

    Fight starts, i use some buffs and wait some seconds, so, that the other can cast the skill. Nothing happens. A few swconds later: nothing happens. Again some seconds later: nothing happens.
    The moment, where i than want to use the skill (sometimes 10-15 seconds after the start of the fight): I use it. In the same moment is the other drg using that skill to. Result: Rotation is out of order with the buffs and 1 buff was wasted.

    Second time in the same group: are waiting again a short time. Nothing happens. I use the skill and: exact in that moment is the other drg using that skill again.

    I had that situation yesterday again.
    And after that, did i never saw the other drg using that skill again (it was allways my skill, who was active, or, i had overwritten the other drg each time than to, even with allways waiting). He didnt even used the dragon eye once, from what i saw.
    It simply sucks, when you wast the skill, because both players are probably thinking the same and act at the same time.
    (0)

  7. #97
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't really see why an ability needs a full rework for a problem that can be solved as easily as typing in chat "I'll take 2nd Litany".
    (5)

  8. #98
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    As a DRG main I'm worried, worried that DRG will get f like SMN did in their rework I don't see why DRG need changing the only change I would want is to bring Blood of the DRagonn back at least thte timer was making it a bit more challenging
    (0)

  9. #99
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I don't really see why an ability needs a full rework for a problem that can be solved as easily as typing in chat "I'll take 2nd Litany".
    The problem would be:
    - console player can not use the Chat box (at last not so easy). So, it can be hard to write that
    - not everyone can speak the same languange. Ok, you can choice, to play only with people, who you can understand, but that increase the duration for finding a group. As example: i dont know the english Name of that skill. I used Litakei simply with luck, because its so a unfamilair word, that i thinked, that it is the same word in english (other example, i didnt knowed, what esuna -the skill to remove poison and other debuffs- was, because of languange problem)

    - not everyone is good with speaking with others or give commends. Im shy and it would be hard to me, to simply give the commend "I go second with the skill". Its easy to write. But its hard for the head.

    The rework i had in mind would simply be, that the skill can stack. Both are at the same time active and increase the numbers together (like the dragon eye skill).
    That would reduce the need of coordination.

    Aside of that, are Litanei, Dragon eye and Life surge skills, where i can see the cut. The numbers, that the buffs gives, could be included in a finisher moves or something in that kind (life surge is like Kaiten a move, that you practicly only use for 1 specific skill, it can easily be removed and included in the numbers of the third attack skill, i would only miss the healing part of life surge).

    And what was blood of the dragon for a ability (i only know the EW Dragoon)?
    Whe have allready with the Red dragon eyes a gauge, where the skills are time limited. And something like the lightning stuff from monk was a pain (because of cut scene or downtime) and was a reason, why the monk feeled bad (when the people dont like a rework like SMN, than hopes for a rework like Monk or Paladin, both are ok and feels nice -at last in my opinion, even when the Shb monk feeled smoother-)
    (0)

  10. #100
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Allow the buff effect to stack vs allowing the timer to accumulate?
    Either way there would probably need to be a limit, maybe not allowing this to happen inside high-end duty content?
    I can already see some nightmare ultra meta comps forming if you allow for buffs to stack in the latest savage or ultimates, and the reality is that any content where jobs repeat against your choice already don't have a dps check anyways so it's not a big deal and it absolutely does not warrant a rework of any kind.
    (0)

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