
I had a thought of "wouldn't it be funny if each attack leading up to that was some other part of nidhogg, like a leg slashing out or a wing smashing" and then I realized that I made DRG Bayonetta LMAOTrue.
Now is only the question:
Will it be a finisher of a gauge system. Like the 2 red skills (thrust and Stardrive, maybe a ST variation of stardrive)? Or is it the finisher of a combo attack?
Because the movement looks similary, do i hope, that it is a upgrade of "Fang and Claw". Because, both skills have thsi upper cut move. And it wouldnt be the first time, that a move has a new animation with a upgrade. And, whe dont see any special effects before that moves. What make a gauge system questionable (didnt give most gauge skill a aura, when it is activ?).
Othersides, did the move looks so big, that a combo finisher didnt seem to fit to (maybe a new ocgd, separated of the rest of the moves).
The only negativ point i have with that move is, that it looks from the concept, very much like a reaper move. A big something is summoned before you after a upper cut movement (drg with his spear, who summons a wing/claw/ worm-something and the reaper summons a mountain of crystal spikes). Both in a red color and with mist and so on (overall, are nearly all the new moves looking very big and flashy this time).
The drg was yet mostly a meele fighter, who used very little and small sizes magical attacks. This move look simply a little out of place to the other drg moves (who knows, maybe he becomes more a magic knight, after the rework). While the reaper was more of the spellsword fighter.

I guess I hope they do the jump skills more justice. I actually really liked the long animation locks jumps had before the EW jump reworks, had a nice feel to them and punished careless use. They probably won't go back to that, but I hope that jumps get more unique mechanics involved.
Last edited by Sazuzaki; 04-15-2024 at 03:50 AM.
What i noticed about the new move:
The drg has copied that move from Zeromus.
She has a move to, where a summon circle is showing up and than is something long coming out of that (ok, you can see in slow motion, that she summons dragon heads, who than are flying into the sky).

it is also similar to what Midgardsormr does during the omega raid phase change too, except vertical instead of horizontal.What i noticed about the new move:
The drg has copied that move from Zeromus.
She has a move to, where a summon circle is showing up and than is something long coming out of that (ok, you can see in slow motion, that she summons dragon heads, who than are flying into the sky).
Whatever it is, I hope it's a new skill or an upgrade of an already circle aoe, would hate to lose a line aoe since they are an endangered species in the game and the most fun aoe types.


Probably just an upgrade.
Those showcase usually only reveal a basic new spell animation or a weaker new spell, like the things we got at lv 86 or something.
Knowing the job has been reworked, something we can see in melee's rework is that they simplify positional, allowing melee to have a better control on when they need to do their positionals.
It kind of started with SAM, whenever you'd need to do a Midare, the order of which you'd build your 3 symbole doesn't matter much, allowing you to decide when you do the rear,flank and "no" positional, giving more flexibility to properly land them based on the fight you're doing. RPR follows the same logic, positional litterally being CD-gcd. Nin and Mnk rework reduced the amount or impact of positional.
DRG currently has an extremely strict rotation allowing for no flexibility.
I'm convinced that the rework will involve Fang & Claw and the Life-of-the-Dragon's phase.
This being a finisher of said phase would seem apprioriate.
If Fang&Claw are relayed to Life-of-the-Dragon only, then DRG, assuming it doesn't have to be done on CD, would get more flexibility on where and whne it uses a "positional heavy" burst phase.
Thematically it would also be neat as in.
Dragoon phase : loads of jumps and you build up your dragon stance
Dragon phase : Fang & Claw and dragon themed abilities. (with a big Niddhog strick at the end)
Last edited by Sylvain; 04-18-2024 at 05:44 PM.



I think you're on to something. I was just talking with a friend and it would be neat if there's a Dragoon/Dragon phase with the animations to match.Probably just an upgrade.
Those showcase usually only reveal a basic new spell animation or a weaker new spell, like the things we got at lv 86 or something.
Knowing the job has been reworked, something we can see in melee's rework is that they simplify positional, allowing melee to have a better control on when they need to do their positionals.
It kind of started with SAM, whenever you'd need to do a Midare, the order of which you'd build your 3 symbole doesn't matter much, allowing you to decide when you do the rear,flank and "no" positional, giving more flexibility to properly land them based on the fight you're doing. RPR follows the same logic, positional litterally being CD-gcd. Nin and Mnk rework reduced the amount or impact of positional.
DRG currently has an extremely strict rotation allowing for no flexibility.
I'm convinced that the rework will involve Fang & Claw and the Life-of-the-Dragon's phase.
This being a finisher of said phase would seem apprioriate.
If Fang&Claw are relayed to Life-of-the-Dragon only, then DRG, assuming it doesn't have to be done on CD, would get more flexibility on where and whne it uses a "positional heavy" burst phase.
Thematically it would also be neat as in.
Dragoon phase : loads of jumps and you build up your dragon stance
Dragon phase : Fang & Claw and dragon themed abilities. (with a big Niddhog strick at the end)




And your point being?
That the focus of the wishes simply forgot the base class, Lancer. At last from what i image by the wish, to make more jumps is, a gummi bear fighter on extesy, who stand on a trampoline.
Someone, who dont stand still and is allways jumping around. Even, when that would normaly be not very good for a fight again other humans. Standing on the ground looks simply be, the better baseline of the class. With a few jumps (maybe, a additional jump skill could be a drill attack, similary to Kiba from Naruto or some other fighting games, where you jump forward in a rotation).
Like i allready stated, do i not expect a rework, as big as the summoner. Where the whole core mechanic was reworked (and even there, had they mostly removed the aoe skills and changed the summoned skills). But more some like the monk (where only the gauge was changed and some skills obtained new functions) or paladin (where the connections between some skills was changed).
Something that i could image would be, to make the 3 jump skills into 1 combo.
(Hi-)Jump-> Spineshatter dive ->dragonfire dive-> mirage dive (jump could transorm into this again than) later as a finisher (ok, THAT would look like a gummi bear, with so many jumps in a row^^).
One problem with the jumps is, that it so disconnected to the rest. Making it a combo of there own, would give them at last some connection And, even the lvl would fit, to finish the combo with lvl 50.
Mirage dive after dragonfire could make sense from the animation. By Dragonfire ended the jump with some fire around you. The animation could fit, that you than gathering this fire, to shot the mirage dive at the enemy.
Downside would be, that the drg could lose his gap closer with this idea. Or, the combo would make the jumps simply stronger. But keep it free to use at any time, with lesser dmg. Like, with the normal combo. That could let you have 1 spineshatter free to use as gap closer.
Aside of that, did i noticed something others, that could truly be a target for the rework.
Life of the dragon
That status is something missing, after you shot your stardiver and Nastrond. Nearly 20 seconds, without doing anything with that.
The new skill whe saw, would fit very good into that time, as a 15-20 second cd skill. Do, that you can cast it 2 times in that phase. Nastrond 3 times and stardive 1 times (or, Stardive need a cd reducing to around 20 sec, so, that you can use it 2 times in the phase).



I cannot stress enough how much I would hate if jumps became a combo, I would literally just stop playing Dragoon then and there.
At the end of the day, the job is called Dragoon, the time spent as lancer is so small these days it isn't really worth trying to keep it that relevant within Dragoon's kit.
I don't know what they're doing to DRG's kit, all I know is Nidhogg chomp look cool. Doesn't really change my general concern, but we'll find out on the 16th.
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