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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    The playerbase cannibalizing itself has basically always been the modus operandi. The JP players are blaming us, we're blaming the JP players and each other, when in fact none of us are responsible for the state that these jobs are in, we're not developing the damn game.
    Even if we ask for certain changes, the awful implementations are still not us.
    You understand that this view is a two-way street, correct? The playerbase is pretty damn quick to give themselves credit when the dev team implements something based on player feedback that has positive reception. It's also quite the coincidence that anything they seem to do right is always based on player feedback.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,084
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    You understand that this view is a two-way street, correct? The playerbase is pretty damn quick to give themselves credit when the dev team implements something based on player feedback that has positive reception. It's also quite the coincidence that anything they seem to do right is always based on player feedback.
    Who actually pats themselves on the back when the devs implement popular requests? You didn't do jack besides ask for something, so both good and bad implementations are on them.
    Unless we get to the point where we need to specifically detail how to implement something.
    (12)
    Last edited by Absurdity; 04-08-2024 at 07:54 AM.

  3. #3
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    To tackle the problem, one must first correctly define it. It does not seem to me that the problem is tank self-sustain. Considering that the game is balanced for Savage, and that these abilities are mostly fine in Savage, I don't think the issue can solely be attributed to tank design. Rather I think this a compound issue of tank design, healer design, and fight design. So basically everything except DPS design.

    Healers need a total redesign. Their design is completely backwards of what a new player would expect. Healing has other major issues, such as not having any healthy options for future ability additions. However the fact that it is so completely backwards of what you would expect is honestly enough to rework the entire role.

    Fight design's problems stem from being too focused on large hits every minute or so, auto-centering, not enough damage to warrant healing outside of savage, etc. I think the biggest issue here actually is the gap between an expert dungeon and Savage in terms of difficulty. Obviously an expert shouldn't be as hard as Savage, but the gap shouldn't be so vast that abilities are massively over tuned for normal content either.

    Tank design... Look, tank self-sustain is the least of the issues with tanks in my opinion. Ever since the removal of TP and Enmity, tanks have just been boring. Mitigation isn't fun, and rotations aren't fun. That didn't used to be an issue because you also had to watch enmity and TP, which was just enough to make it fun(especially in casual content where DPS never used enmity dumps). If your goal is to actually fix tank design, then you have to address the whole issue. Which probably means redesigning tanks so that their mitigation and rotation interact with each other.

    If your whole goal is just to stop one or no healer runs in trials and raids, then the quick solution is to either increase the MP cost of Paladin's magic burst or put clemency on a CD. If you want to make WARs mortal in dungeons, then put a 5 target cap on BW/NF. Though those would just be band-aids on top of a stack of band-aids on top of an amputation at this point.

    Looking at all of this, I can't honestly tell you what the heck SE is trying to do with this game. It looks to me that they have no idea what they are doing.
    (2)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    5 Target cap would still make WAR immortal. It could honestly just heal once per gcd rather than per target and it still be fairly strong. Right now the per target healing is so overtuned that it honestly is mostly wasted, a single GCD takes you from 0 to max, even worse if you crit boost it.

    Just making it heal once per GCD would make it a lot more manageable and not even impact its use in Raiding.
    (10)

  5. #5
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    5 Target cap would still make WAR immortal. It could honestly just heal once per gcd rather than per target and it still be fairly strong. Right now the per target healing is so overtuned that it honestly is mostly wasted, a single GCD takes you from 0 to max, even worse if you crit boost it.

    Just making it heal once per GCD would make it a lot more manageable and not even impact its use in Raiding.
    Once per GCD is a target cap of 1, and would make the healing basically useless when pulling wall to wall.
    (0)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    Once per GCD is a target cap of 1, and would make the healing basically useless when pulling wall to wall.
    Would it? I mean, you still get 20% mit, you still get a shield half as big as TBN and 1200-1600 potency worth of healing.
    (9)
    Last edited by GoatOfWar; 04-08-2024 at 04:52 PM.

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheOperator3712 View Post
    Once per GCD is a target cap of 1, and would make the healing basically useless when pulling wall to wall.
    Why would that be a problem? You're literally still packing with 1,600p heal + 400p shield + 10% mit on that one single button assuming they nerf it down proccing once per GCD. That is still stronger than Equilibrium in potency per minute. Why do you need more? That's totally not a 'useless healing'. All that does is they would bring WAR's sustenance down close to PLD's degree, which if anybody knows anything at all, is still arguably excess on the hands of capable PLDs.

    Today's BW is 4 Benedictions with 17s downtime. You don't need ANY other cooldowns to be used in that 8s uptime unlike PLD's Holy Shelltron within the same situation.
    (5)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    A good compromise that I can see is that aside from limiting BW to 1 pulse of heal per GCD, make so that using an AoE GCD does more healing than using a single-target GCD.

    Compromise my dear spoiled children of Hydaelyn.

    Quote Originally Posted by Supersnow845 View Post
    Honestly with how much healing PLD now has on the oGCD clemency should just be deleted
    Oh no. please don't delete Clemency. Just nerf PLD self-healing by a bit. Clemency, as niche as it is, has its uses.
    (0)
    Last edited by rawker; 04-08-2024 at 07:32 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by rawker View Post
    A good compromise that I can see is that aside from limiting BW to 1 pulse of heal per GCD, make so that using an AoE GCD does more healing than using a single-target GCD.
    How about changing the heal potency based on amount of targets hit? 1st target is 400p heal, every subsequent is 100? Would keep single target heals strong, keep AOE heals relevant and avoid the ambiguity with Primal Rend.
    (3)

  10. #10
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,374
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    Once per GCD is a target cap of 1, and would make the healing basically useless when pulling wall to wall.
    It would be the exact same as on single target, you just want to be immortal.
    If drk can do wall to walls with much worse healing, war will be fine without the TGM console command.
    (8)
    Last edited by Reimmi; 04-09-2024 at 03:03 AM.

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