We don't need rotations to be RNG, what we need is for fights to be more engaging. You should never be thinking about your rotation during a pull. You should be thinking how you are going to do the mechanic and your rotation together. Unfortunately because the game has become so easy now people want to mix up rotations. Just make the fights be more than fat enemy does in/out/spread/stack and tether.

Bring back more involving mechanics like Diabolos from Lost City. Any of the bosses from that 24 Bozja place, especially the fire and ice guy near the end, that was top tier stuff.