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  1. #421
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    To recap, what I wanted for SCH is not to overhaul its kit. I would just like to relegate some of its healing/dps capabilities on the pet while making the crucial buffs/abilities more control on where and when I will cast it.
    Having read the whole suggestion, I personally disagree with it from a lore and gameplay standpoint.

    In terms of lore, Lily is meant to be our partner, an underwhelming partner she is if all she does is blink in to cast one thing and then leave for 60-120s.

    In terms of gameplay, I remember how stupid people were about "sElEnE iS tHe DpS pet, if you use Eos, you're BAAAAAAAAD", even though all she had was a 3% boost to the party's cast/recast. Many people parroted this while not knowing that Eos was the real dps gain because she freed up GCDs from both healers by how frequent Rouse+Whispering Dawn was, which also freed up some Indom usage for more EDs.

    Having a pet mode purely dedicated to dps would lead to people being extremely stupid again and costing both healers casts that could be used for damaging the boss.

    Also, I disagree with the premise that the fairy being temporarily removed is a bad thing. Dissipation is the last remaining vestige of good design from back in HW, a skill that ties your 2 most important resources (fairy and aetherflow) together, making you sacrifice one to boost the other. I want to see more skills like that that makes you think, instead of skills where you just fire and forget, like how your fairy redesign would work.

    Now, I'm not knocking you for the redesign, I respect the effort you put into it, I'm just not a fan.
    (3)

  2. #422
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    Having read the whole suggestion, I personally disagree with it from a lore and gameplay standpoint.

    In terms of lore, Lily is meant to be our partner, an underwhelming partner she is if all she does is blink in to cast one thing and then leave for 60-120s.

    In terms of gameplay, I remember how stupid people were about "sElEnE iS tHe DpS pet, if you use Eos, you're BAAAAAAAAD", even though all she had was a 3% boost to the party's cast/recast. Many people parroted this while not knowing that Eos was the real dps gain because she freed up GCDs from both healers by how frequent Rouse+Whispering Dawn was, which also freed up some Indom usage for more EDs.

    Having a pet mode purely dedicated to dps would lead to people being extremely stupid again and costing both healers casts that could be used for damaging the boss.

    Also, I disagree with the premise that the fairy being temporarily removed is a bad thing. Dissipation is the last remaining vestige of good design from back in HW, a skill that ties your 2 most important resources (fairy and aetherflow) together, making you sacrifice one to boost the other. I want to see more skills like that that makes you think, instead of skills where you just fire and forget, like how your fairy redesign would work.

    Now, I'm not knocking you for the redesign, I respect the effort you put into it, I'm just not a fan.
    No worries. I kind of understand that we all have diff takes on this matter. What's important is that we entertain each other's opinion and discuss it without the need to insult each other.

    So no harm done.

    Also, I am on team Eos way back in ARR. Selene was just not appealing to me.
    (0)
    Last edited by rawker; 03-10-2024 at 10:34 PM.

  3. #423
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by rawker View Post
    It may sound like it but think of it this way: you are still casting the ability yourself. It's just that where the tether originates from is different. The only problem with it is that the fairy should follow to its tethered target and not remain stationary.
    This is the problem. I'm not casting aetherpact, I'm ordering my Faerie to cast Fey Union: "Orders faerie to execute Fey Union with target party member. Effect ends upon reuse."

    Ergo, it should not matter how close I am with the target. Every other Faerie action respects this, as SCH has always been and still slightly remains as a proxy healer.

    I agree that the Faerie should follow her target with it unless I've explicitly told her not to. They've given players less and less control as the game's gone on and Aetherpact is a perfect example of this, where she used to just fly over and cast Embrace if you told her (the older, stronger version of embrace that they nerfed just so they could introduce Aetherpact).
    (1)

  4. #424
    Player
    benji42's Avatar
    Join Date
    Jul 2022
    Posts
    23
    Character
    Alis Kamilla
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aravell View Post
    snip
    Honestly, i think dissipation is pretty good from a gameplay perspective. if anything I just don't believe it really feels impactful 99% of the time. but i think a lot of others disagree. I wish it would give a bigger reward but also give bigger downside. it locks you out of a few abilities, but they should be on CD if you're using dissipation properly, and the heals directly from the fairy are very puny at max level. Although, from a lore perspective, I think it's kinda weird eating your fairy lol.
    (0)

  5. #425
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Sage has a good foundation but can do more to make it distinct with its unique mechanics with regards to Kardia, Eukrasia, and the gauge. Rather than Soteria being more healing on the Kardia target, make it apply Kardia to the party for a bit. Give us a CD for something like a Super Eukrasia, with more powerful Eukrasia actions. Rizomata is really boring and could basically be a trait as it is; instead make it give us Addersting. Aside from that, take a look at some of the abilities that were designed to be mirrors of scholar abilities, and make them more unique. Both jobs would benefit from it.
    (0)

  6. #426
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Something simple I came up with a while back to differentiate the most obvious (and simultaneously niche) 'copy of SCH move', Pepsis (the mirror to Emergency Tactics) could have a shorter CD of like 5s, an MP cost to prevent mindless spamming of it, and an additional effect added that allows it to trigger its effect for about 5s after the shields have broken on people, turning it into a sort of 'healing counterattack'. Where DRK has 'TBN breaks, counter with free Edge of Shadow', SGE could have 'E.Prog breaks, counter with instant healing', making SGE a sort of 'reactive shielder' if such a thing is possible

    SGE/SCH really need like, anything at all, to help differentiate the two in their playstyle
    (0)
    Last edited by ForsakenRoe; 03-19-2024 at 02:29 AM.

  7. #427
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Something simple I came up with a while back to differentiate the most obvious (and simultaneously niche) 'copy of SCH move', Pepsis (the mirror to Emergency Tactics) could have a shorter CD of like 5s, an MP cost to prevent mindless spamming of it, and an additional effect added that allows it to trigger its effect for about 5s after the shields have broken on people, turning it into a sort of 'healing counterattack'. Where DRK has 'TBN breaks, counter with free Edge of Shadow', SGE could have 'E.Prog breaks, counter with instant healing', making SGE a sort of 'reactive shielder' if such a thing is possible

    SGE/SCH really need like, anything at all, to help differentiate the two in their playstyle
    Making Sage's healing acutally about barrier application and Kardia healing effects rather than Aethergall would be a start.

    Something I've talked about that I really like is take away the large, singular barriers from Sage and make those Scholar's thing. Sage meanwhile applies several layers of much weaker barriers: Haima/Panhaima effects as your standard barrier application instead of Adloquium 2.0. That would also allow their barriers to stack together since Sage's layered barriers only provide a small additional layer of defense for any one singular attack.

    In a way, it could be cool if Sage's barrier application were a little like the Preservation Trailblazer in Star Rail. Preservation characters are basically all about shields and mitigation, and your main character has a couple different playstyles at the moment. When using their preservation style, all of their actions provide a small barrier effect on the whole party, meaning you're constantly softening the blow from attacks the party takes but never fully mitigating it.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #428
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    For me personally, I'd rather see both jobs lean further into their lore.

    SGE is basically a doctor and prevention is the best medicine, so I'd want to see them focus heavily on all types of barriers, big, small or staggered.

    SCH is meant to be a war tactician, so I'd want to see them lean heavily into all types of utility. Stuff such as lifesteal, movement speed, mass rescue, party esuna, barriers that block a set amount of damage for every hit taken until it expires, etc.
    (1)

  9. #429
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    AOE Esuna is something that I have always seen as a White Mage thing. No idea why Scholar ever had it.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #430
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Kinda like how Swiftsong was a BRD (ARC) thing, yet SCH got a functional one in combat before p.Ranged. I think they got to have it in PvP before, at least.
    (0)

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