Page 41 of 47 FirstFirst ... 31 39 40 41 42 43 ... LastLast
Results 401 to 410 of 464
  1. #401
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bole View Post
    The same way Summon Seraph changes into two charges of Consolation currently. The accumulation of charges is hidden from the scholar (and we don’t need to see it). I am only asking for a UI change, no behavior change. 9other than losing the 1 second cooldown).

    I feel like that should be possible, we have buttons that change behavior based on state on scholar and summoner.
    Hmm... So in essence they are still 2 different abilities but sharing a slot, is that what you mean? I think the idea behind the abilities sharing slots is that they are still one ability. It's just that when the situation calls for it, it just changes some of its properties. Not entirely sure if charges will have an adverse effect. Ideally, it won't (and it shouldn't) but I don't personally know how the game is coded so I err to the side of safety.

    Edit.. Yeah you're correct. Too stupid to realize that it is currently the case.
    (0)
    Last edited by rawker; 03-07-2024 at 07:56 PM.

  2. #402
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    I kinda like Fey Blessing, to be honest, since it is an alternative for when I don't have AF stacks (for using it exclusively on Energy Drain )

    What I am not fond off is Aetherpact.

    In my opinion, Fey Blessing and Consolation are very good candidates for Fey Gauge spenders.
    Aetherpact is a decent baindaid solution to the removal of controllable embrace casts (and is way stronger than soteria especially since you can manipulate it like applying protraction while casting it protraction will buff the entire duration), it only works because the gauge does absolutely nothing else but if they deleted it we wouldn’t lose too much outside of completely losing the ability to control embrace
    (0)

  3. 03-07-2024 08:14 PM

  4. #403
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    And it also used to have double the CD, 10 gauge every 120 seconds was absolutely nothing

    But honestly rather delete blessing over aetherpact (especially because of the aforementioned synergy with protraction), I’d rather it actually have an expansion of its use, like say if you cast whispering dawn during aetherpact it would cast whispering dawn from both the fairy and the tethered person, the only downside in my eyes to aetherpact is the fact it monopolises the gauge because it’s rather weak power is only valid while the gauge does nothing, like if you went with some suggestions to make aetherflow give 100 gauge then all current aetherflow heals cost a particular amount of gauge then the opportunity cost of aetherpact goes through the roof
    (0)

  5. #404
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    What I don't like about Aetherpact is that it forces your pet to be immobile. Tanks, especially, have a tendency to run away from anything (can't blame them thought). If the regen ticks right away upon tethering and the pet automatically follows to their tethered target, then I am fine with it.
    (0)

  6. #405
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    What I don't like about Aetherpact is that it forces your pet to be immobile. Tanks, especially, have a tendency to run away from anything (can't blame them thought). If the regen ticks right away upon tethering and the pet automatically follows to their tethered target, then I am fine with it.
    Doesn’t artherpact now have a range of 30 yalms, if the tanks run away from that they probably aren’t even in the arena anymore
    (1)

  7. #406
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Doesn’t artherpact now have a range of 30 yalms, if the tanks run away from that they probably aren’t even in the arena anymore
    It does but I am still surprised how some tanks still manage to break the tether.
    (0)

  8. #407
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Aetherpact is dumb as hell, because if my Faerie is in range of my target, but I am not, I cannot tell her to Aetherpact them. But, if I'm in range of my target, and my Faerie is not, she flies over to my target to begin.

    Fuck aetherpact. It did nothing but make SCH clunkier, like many StB era job decisions.
    (0)

  9. #408
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Post View Post
    Aetherpact is dumb as hell, because if my Faerie is in range of my target, but I am not, I cannot tell her to Aetherpact them. But, if I'm in range of my target, and my Faerie is not, she flies over to my target to begin.

    Fuck aetherpact. It did nothing but make SCH clunkier, like many StB era job decisions.
    It may sound like it but think of it this way: you are still casting the ability yourself. It's just that where the tether originates from is different. The only problem with it is that the fairy should follow to its tethered target and not remain stationary.
    (0)

  10. #409
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Kinda bored, so here's a convoluted SGE rework idea :

    Instead of "kardia" you now micromanage noulith (so 4 buttons instead of 1)
    -You can affect up to 4 to a player or spread them on the party
    -each still has a portion of kardia effect
    -most aoe heals/attacks are centered on nouliths
    -each noulith on a player increase the range by 5y but have diminishing potency return

    That way you can trade power (stacking players) and range/safety (stacking noulith)

    Balance would of course be an issue as it heavily depend on the group coordination ; but could be fun/rewarding I guess
    (0)

  11. 03-08-2024 06:26 PM

  12. #410
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bole View Post
    While I haven't had range issues with Aetherpact, there is that one alliance raid which knocks you back far enough that it desummons Eos? That's always very annoying.
    They should have added that ;
    - If player gets to far away from their fairy, it will be automatically teleported to you instead of despawning.
    - Same if you die , your fairy will be automatically summoned when you come back to life ,same when you change to SCH...
    (3)

Page 41 of 47 FirstFirst ... 31 39 40 41 42 43 ... LastLast