Page 42 of 47 FirstFirst ... 32 40 41 42 43 44 ... LastLast
Results 411 to 420 of 464
  1. #411
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think it would be better to leave summon Eos as a GCD but give us back Selene and return valid reasons to actually swap between the two, I put forth a suggestion to to have the fairy gauge be able to be spent to oGCD swap which fairy you want or you can spend a GCD to do it as well

    It’s also a good downside counter to the fact fairy heals aren’t affected by weakness
    (1)

  2. #412
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,052
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zeastria View Post
    They should have added that ;
    - If player gets to far away from their fairy, it will be automatically teleported to you instead of despawning.
    - Same if you die , your fairy will be automatically summoned when you come back to life ,same when you change to SCH...
    Yes please to this. The fairy loves getting stuck on things in dungeons and despawning.
    (1)

  3. #413
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Umm.. If you ordered your pet to go to a certain spot via Place, it will stay there until ordered to Heel or Place. The only time I had my pet despawning is when I forget about it.

    What I might even suggest is to increase the movement speed of the pets so it doesn't feel sluggish or clunky. If they want us to go RTS on our pet, then give it the movement speed to do so.

    Also, bumping my suggestion.
    Quote Originally Posted by rawker View Post

    Sic
    Changes Carbuncle's behavior to offensive mode. It will cast Poison Nails to the target. Sic can be used to a specific target to focus. If an ally is selected, it will attack the ally's target instead. If the target dies, an enemy is not selected, or an ally is not targeting an enemy upon pressing the ability, Carbuncle will choose the nearest enemy to it.
    Poison Nails Potency: 20
    Additional Effect: Increases Carbuncle Gauge by 5 every 3 seconds.
    Poison Nails Cooldown: 2.5 seconds.
    Sic Cooldown: 1 second


    Guard
    Changes Carbuncle's behavior to defensive mode. It will cast Healing Ruby to allies with the least HP, by default. Casting the ability on a specific party member will focus Healing Ruby on them until given a different target or Guard is pressed a second time.
    Cure Potency: 180
    Additional Effect: Increases Carbuncle Gauge by 5 every 3 seconds
    Healing Ruby Cooldown of 2.5 seconds.
    Guard Cooldown: 1 second


    Steady
    Changes Carbuncle's behavior to passive mode. Carbuncle's default state upon summoning. Carbuncle will automatically go to Steady when there are no allies to heal or enemies to attack.
    Additional Effect: Increases Carbuncle Gauge by 10 every 3 seconds.
    Steady Cooldown: 1 second

    Carbuncle Gauge

    First proposal. No fairies


    Defensive behavior gauge color

    Offensive behavior gauge color
    Second proposal: Fairies are shown and the gauge color changes depending whether Carbuncle is in offensive or defensive behavior. Passive behavior just greys it out entirely.

    The Aetherflow stacks will be baked into the gague. I am still thinking if it that be the case or let's reuse the current SMN gauge idea where the gems are representing the fairies available for summoning. Depending on Carbuncle's current behavior, the following commands will become available.

    When Carbuncle is on Sic:

    Meteorite
    Deals unaspected damage with a potency of 180 to an enemy. Shares charges and recast with Healing Ruby II.
    Cooldown: 30 seconds
    Maximum Charges: 2


    Holy Mist
    Applies a debuff to the targeted enemy which lowers the damage of its next attack by 5%. Shares recast with Glittering Ruby.
    Cooldown: 60 seconds

    When Carbuncle is on Guard:

    Healing Ruby II
    Restores the HP of all allies in a 15y radius around Carbuncle. Shares charges and recast with Meteorite.
    Cure Potency: 300
    Cooldown: 30 seconds.
    Maximum Charges: 2


    Glittering Ruby
    Applies regen in a 15y radius. Shares recast with Holy Mist
    Cure Potency: 80
    Duration: 21 seconds.
    Cooldown: 60 seconds.

    * There are no actions for Carbuncle in Passive mode.


    Rouse
    Gains a stack of Rouse Ready that can be used to empower the next Healing Ruby II or Meteorite.
    Empowered Healing Ruby II: Restores the HP of an ally with a potency of 450
    Empowered Meteorite: Deals unaspected damage of 300 on a target and deals 50% on enemies around it.
    Cooldown: 1 second
    Carbuncle Gauge Cost: 50

    Fey Summoning (Fairies will not replace Carbuncle and will just appear for ability animation purpose and will leave the battlefield immediately)

    Summon Eos
    Calls upon Eos to cast Fey Illumination that will decrease the magic damage taken by all allies by 5% and increasing healing actions done by 10% in a designated area.
    Duration: 20 seconds
    Cooldown: 120 seconds


    Summon Selene
    Calls upon Selene that will give 3 stacks of Aetherflow to the SCH and increases the healing spells done by 20%. Does not stack with Fey Illumination.
    Duration: 30 seconds
    Cooldown: 180 seconds


    Summon Seraph
    Calls upon Seraph to cast Consolation on a designated area.
    Cure Potency: 250
    Shield Potency: 250
    Cooldown: 45 seconds
    Maximum Charges: 2


    Notes:
    - Physick is changed to be SCH spell only.
    - Pet mobility will be increased to feel more responsive, preferably the same speed as mounts. Current pet mobility is slow and cannot keep up with the constant movement.
    - Faerie Gauge replaced by Carbuncle Gauge
    - does not gain gauge outside of battle
    - Embrace is removed
    - Whispering Dawn is removed
    - Fey Union is removed
    - Fey Blessing is removed
    - Aetherpact is removed
    - Angel's Whisper is removed
    - Seraphic Veil is removed
    - Seraphic Illumination is removed
    - Energy Drain is removed,
    - Dissipation is removed
    - Casting Aetherflow with remaining stacks will refund MP at 200 MP per unused stack.
    - removed abilities that gave Faerie gauge.
    - most SCH abilities/spells are left untouched.
    (0)
    Last edited by rawker; 03-08-2024 at 07:17 PM.

  4. 03-08-2024 08:09 PM

  5. #414
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think energy drain should restore MP because it also makes dissipation an emergency tool for MP restoration if you are unwilling to use it simply for damage

    Tacking a random amount of MP onto just pressing dissipation makes the MP economy of people already pressing dissipation better even though it would help people who don’t usually press it

    MP on energy drain could either have a stronger or weaker economy based on how much healing you actually needed, which was interesting
    (0)
    Last edited by Supersnow845; 03-08-2024 at 08:23 PM.

  6. 03-08-2024 08:48 PM

  7. #415
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    True but it’s not like pressing aetherflow once per minute for 2000 mana when you were already going to press it anyway is any better
    (0)

  8. #416
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bole View Post
    These two sentences contradict each other. I guess you mean that they just don't give gauge.

    My 2 cents:
    - I think carbuncles should just be glamour.
    - Aetherflow heals seem to have an unnecessary MP cost in your suggestion. I personally think taking away MP recovery from ED in 6.0 was a good change (but dissipation should have MP recovery as well).
    - I feel like pet heals should be centered around the pet, where you placed it. Therefore, not a fan of the Fey Illumination and Consolation change.
    - Holy Mist is just a 5% mitigation for only one attack from one mob and shares a cooldown with whispering dawn - that doesn't seem right.

    What is the goal of this rework?

    Edit: the reason for the last question is that this is still a broil spammer which presses meteorite instead of energy drain. I haven’t formed an opinion on whether I think the stance dancing is engaging.
    The main reason for reverting back to Carbuncle as our main pet is so that my suggestion for summoning the fairies (Eos, Selene, and Seraph) can be made possible. They will not replace your currently summoned pet (Carbuncle) and will only come out to do their intended effect and then leave immediately.

    This change will no longer mess up with the pet queues as the fairies are no longer pets.

    I am quite confused when you mentioned that my proposition made Aetherflow healing to have MP costs. Mind if you expand on it so I can properly address it?

    Like I mentioned above, Carbuncle in Guard mode will function the same as what we have at the moment when it casts Embrace.

    The extra ability in the form of Healing Ruby II will literally replace Fey Blessing as an oGCD healing.

    It sharing cooldown with Meteorite (when Carbuncle is in Sic mode) is intended so we have a choice when healing is not needed at any given moment and we can contribute to damage-dealing.

    Speaking of Sic mode, the same principle is applied. If no healing is needed or if our co-healer and our AF healing is sufficient, then our pet can contribute to damage. This will work like how we can decide to use Energy Drain to spend AF stacks.

    The Consolation and Fey Illumination change acting like Sacred Soil for being ground targeted solves the potential issue of the pet being in the wrong spot and the effect to feel more snappier.

    As for Holy Mist, I am aware that we will still access to Chain Stratagem. I just thought that 5% is more than enough since there are other jobs that also have this kind of utility. Maybe a flat 3% dmg increase will suffice?

    In conclusion, my main goal for this design is that SCH will always have something to do.

    edit.. to clarify on the contradiction you mentioned, removal of the effect on abilities that gave Faerie gauge is mainly due to Carbuncle gauge replacing it. And there is no point of having it. When I mentioned that other SCH actions are left untouched cover those not tied with the pet, i.e Adloquium, Succor, Chain Stratagem, etc.
    (0)
    Last edited by rawker; 03-08-2024 at 09:10 PM.

  9. 03-09-2024 06:10 AM

  10. #417
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bole View Post
    It's a minor nit pick, but IMO the pet that is always present should be the fairy (with glamour options).
    For the fairies becoming glorified animations instead of pets, this will actually become more open for future iterations if they decided to modify/upgrade them. They can go even more flashier with the butterflies for their entrance animation should the choose to. This also puts into consideration that the base Arcanist class will revolve solely on pet management and that SCH amd SMN will only add flavor on top of it. In my opinion, they could have done this years ago.

    Quote Originally Posted by Bole View Post
    So if I don't use any aetherflow heals in a minute, I'll gain an additional 600 MP. If instead I use a Sacred Soil during that time, I will only gain 400 MP. Effectively, the Sacred Soil cost me 200 MP. This is similar to 5.x SCH where using an Aetherflow meant using one less Energy Drain, and therefore losing the MP recovery from the Energy Drain (hence the follow up discussion in this thread).
    Oh. I was thinking that AF abilities directly costing MP. The reason I put it is due to Energy Drain getting removed. Since ED serves for dumping any unused AF stacks when AF goes off cooldown, might as well give additional MP rather than overcapping said stacks. It is only bonus MP. To be honest, I never intended it to indirectly give AF abilities a cost 200MP.

    You also mentioned lowering the skill floor. While true, MP refunded is still MP that can be used for other purposes, rather than it completely wasted. It will only be wasted if you are above 7400 MP if you used it with a full 3 stacks of AF.

    Quote Originally Posted by Bole View Post
    This leads to a very similar rotation of Broil spam with DoT maintenance. And instead of choosing between an Aetherflow heal and Energy Drain, you're choosing between Fey Blessing and Meteorite. Hence the question- what is this rework trying to solve?
    It was deliberately done that I translated the abilities shifting it from SCH to the pet. Broil and Biolysis will not be removed and will always be bread and butter. The idea is to utilize further the presence of the pet.

    Quote Originally Posted by Bole View Post
    Right, this is what I was referring to stance dancing. I'm not sure if this will be particularly engaging. It could be if we had to switch between healing and DPSing mode often.
    Switching to dpsing and healing somewhat works like stance dancing too. Using AF stacks for healing or dpsing also works like stance dancing. I would like to retain that choice when I designed those abilities. Imagine if we had an ability/spell like Assize/Pneuma which has both substantial damage and healing?

    For me, SCH has always been a healer that has to make choices on when and how to use their resources. Most jobs do but SCH has it more.

    For the latter part, it goes to fight design which sadly my suggestion does not cover.

    Quote Originally Posted by Bole View Post
    I personally think that SCH should have more abilities that are casted by the pet, and we should care a little more about their positioning. This isn't a criticism of the idea necessarily, but it is what I think should make SCH feel unique from other healers.
    I do agree with you on there though the pet management should be done when we're still a mere ACN.

    The rework I envisioned was giving the pet more emphasis. I have dabbled with DRK and MCH lately and I fear that if SCH gets reworked, the pet might be reworked to work like the esteem/queen... which I hope it does not happen.

    Quote Originally Posted by Bole View Post
    This doesn't look similar to Chain Stratagem, but looks like a mitigation for a single attack? I am not aware of any other ability like this.
    For Holy Mist, abilities like Addle or Dismantle exists which places a debuff to enemies that lowers the damage they deal for a duration. My idea for a single use damage reduction debuff was to use it specifically for special cases like tank busters.

    Me mentioning CS was that I don't want to give HM an overpowered effect all while retaining CS effectiveness. Also, I could have worded it better that I was referring to a utility that we already have.

    Quote Originally Posted by Bole View Post
    I read this sentence to mean that Lustrate, Excog, Indom, Sacred Soil and Energy Drain have been removed. I assume you just mean that they won't give Faerie Gauge anymore.
    Yes. Sorry about that. The added effect is just removed.


    Thanks for the criticism.
    (0)
    Last edited by rawker; 03-09-2024 at 03:20 PM. Reason: clarity

  11. 03-10-2024 07:04 PM

  12. #418
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    As someone who mained SCH in HW and loved it, I greatly disagree that SCH should become a procedural rotation healer more like SMN.

    SCH used to be a timer tracking, resource management, pet control job with some conflicts within the job that makes you think and plan ahead, I'd much rather see them return to that and not basically mirror SMN with the short summons that pop in and do stuff then leaves.
    (3)

  13. #419
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    While they seemed to have abandoned job lore in general a fixed rotation fits SCH about as well as the final spell of astral fire being a water spell

    SCH has always been a “war tactician with a bag of tricks” it’s why it’s healing has always been disconnected and can conflict with itself

    This “UWU fairy mage” they have been going for recently is so anti SCH yet we’ve had it for so long that people now seem to think it’s what SCH has always been, so they don’t like skills like AOW 2 because they don’t feel thematic, even though they make total sense

    Same as a SMN static rotation, it’s just not remotely what SCH is and would destroy the last vestiges of its job identity
    (1)

  14. 03-10-2024 07:33 PM

  15. #420
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    To be clear, my vision for making fairies act like that is to gain more control and responsiveness on where their respective abilities will cast.

    1. Summon Eos acting like Sacred Soil but Fey Illumination. Instead of making Fey Illumination room-wide like boss hit boxes, this ensures that when I use it on the group, everyone will be covered when I cast it.
    2. Summon Selene acting like Dissipation. Same principle: give me AF stacks and healing buff so I can give more potent shields without losing access to my current pet.. to which I can put on aggressive mode since the buff I will get to my GCD healing will cover it.
    3. Summon Seraph acting like Sacred Soil but Consolation. Again, same principle applies here... instant heal + regen. Current Seraph needs to be in position else Consolation might not cover the entire group. Also, like mentioned above, I don't like the band-aid solution of making its area cover the entire dungeon/raid instance.

    To recap, what I wanted for SCH is not to overhaul its kit. I would just like to relegate some of its healing/dps capabilities on the pet while making the crucial buffs/abilities more control on where and when I will cast it.
    (0)
    Last edited by rawker; 03-10-2024 at 08:26 PM.

Page 42 of 47 FirstFirst ... 32 40 41 42 43 44 ... LastLast