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  1. #1131
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    Oct 2021
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    959
    Quote Originally Posted by Lyth View Post
    Ah yes, Black Mage, the job renowned for rotational complexity and high APM.

    Black Mage gameplay is almost entirely contingent on positioning and movement tools. It's a strategy game, not a mechanical complexity game.
    "high APM" doesnt equally complexity at all, nonstandard black mage is far beyond literally any job in the game, especially melees lmao
    (1)

  2. #1132
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The primary post string was about rotational complexity, not whatever subjective hype about difficulty that you've bought into about a particular job. I think Civilization can also be a complex game, but at the end of the day it's still turn-based. Just like BLM gameplay, in fact.
    (0)

  3. #1133
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    343
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    The discourse moved past that question months and years ago, as best as I've seen.

    I can't recall the last time I saw someone propose that healers have a strict rotational loop for their DPS actions. That only works if you strip out GCD heals and rely entirely on oGCDs, similarly to how tanks work with respect to mitigations.

    The more common stance is in fact the opposite: dial down the power of oGCDs heals, make GCDs heals interesting again, and increase DPS complexity while preserving the flexibility needed to use GCD heals as needed. (There's also usually a related desire to make fights hit harder.) To the extent that anyone talks about a "rotation" in reference to whatever a healer does when they're not healing, it's a sort of imprecision carried over from the other roles. To the extent that anyone compares healer DPS actions to tank DPS actions, it's to make a point about overall complexity, not the tank's strict rotational DPS loop.
    That's fair. Yes, I'd agree with that premise then.
    (0)

  4. #1134
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    Oct 2021
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    959
    Quote Originally Posted by Lyth View Post
    The primary post string was about rotational complexity, not whatever subjective hype about difficulty that you've bought into about a particular job. I think Civilization can also be a complex game, but at the end of the day it's still turn-based. Just like BLM gameplay, in fact.
    "subjective hype" lmao you are not a serious person, especially considering you associate the phrase "rotational complexity" with melee jobs
    you are not as smart as you think you are
    (2)

  5. #1135
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's just a difference of opinion then, I suppose. I don't see what the hype is about. I'm not convinced that you do either. It's probably better to gain a few more levels before opining on the subject.
    (1)

  6. #1136
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Ah yes, Black Mage, the job renowned for rotational complexity and high APM.

    Black Mage gameplay is almost entirely contingent on positioning and movement tools. It's a strategy game, not a mechanical complexity game.
    Casters had both. Old Summoner had rotational complexity / high APM before it was reworked in Endwalker. Black Mage had slow APM but very dynamic rotation that changes based on the encounter and what your party members do. RDM sat squarely in the middle of the two.

    Casters had both dynamic complexity and rotational complexity. Now they just have dynamic complexity vs what SMN is currently.
    (0)

  7. #1137
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    Oct 2021
    Posts
    959
    Quote Originally Posted by Lyth View Post
    It's just a difference of opinion then, I suppose. I don't see what the hype is about. I'm not convinced that you do either. It's probably better to gain a few more levels before opining on the subject.
    lmao @ you, this is also you btw:

    Quote Originally Posted by Lyth View Post
    Context is always important. BLM has played at half the APM of other jobs since at least Heavensward. That means for every one action you perform, another player is executing two.

    Movement mechanics affect everyone. Boss movement specifically affects tanks and melee. This is doubly apparent when you add in positional gameplay, because the smallest changes can change boss orientation without altering their position. People specifically seek out melee because they're looking for that additional layer of gameplay detail and depth.
    "people specifically seek out melee because they're looking for that additional layer of gameplay detail and depth."

    it's no wonder you don't understand BLM when you unironically type this and believe it too LOOOOL
    (3)

  8. #1138
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by AnotherPerson View Post
    ...
    I think a lot of jobs are significantly less complex than they were previously. The problem is that fights tend to be static or have a set series of fixed permutations, so you can generally anticipate every outcome in advance. What makes Casters interesting is the planning aspect and anticipation around that. But that's not really a byproduct of rotation per se, it's more a byproduct of cast times and having interesting tools that allow for more or less movement situationally.

    That's also why I don't see Healers' dps rotations as a 'rotational' problem. You could add more variety in DPS tools and more timers to manage without really changing the difficulty a whole lot. It may make things subjectively more fun, but that's also another issue and much more difficult to qualify.
    (1)

  9. #1139
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    People will really say literally anything in opposition to this. Suddenly Black mage isnt a complex job anymore. We are positively reaching.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #1140
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    983
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Saraide View Post
    People will really say literally anything in opposition to this. Suddenly Black mage isnt a complex job anymore. We are positively reaching.
    Honestly I don't even care but to get this point across:

    Problem: Healers are bored because we do not have enough out going damage to heal the party + tank and so we fill our time doing basically a 1 button rotation + a DoT for the majority of a fight.

    Our proposed fix: We want both an increase in damage frequency and a less boring rotation however it looks (it doesn't have to be a 1-2-3 combo on the GCD ffs) so we can have fun with the game too.

    Quite honestly people wtf is so hard about that to understand?
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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