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  1. #11
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    It's exactly what I described. With standard movement, the direction of your character is tied to the camera, so mouse movement controls the direction your character faces and therefore you have to move the mouse or slowly turn around, before you can begin running out of an AoE.

    With legacy movement, the direction of your character is not tied to the camera, so if you press backwards, instead of slowly walking back, your character immediately turns around and runs out of the AoE. It makes the game significantly easier. It's such an advantage that it trivializes mechanics compared to standard.

    I was helping some people with P10S recently and saw a few of them were struggling to avoid the chains and getting Doom. We explained about legacy and it transformed the game for them. Just an example.

    (It's in Character Configuration, under Control Settings and General. I personally disable auto-fly/auto-dive)
    But does it affect your dps? I mean, as a melee there are plenty of moments where you can get out while sticking to the mob; using movement as you describe it is a dead loss, compared to using the mouse (which I always keep down anyway, personally)?

    And turning your character completely, if you need to get away from something very quickly, doesn't take "a second". It's immediate with camera movement + straff to the side.

    ... I swear, I'm not trying to be sarcastic, it's just that I don't understand the point of losing such a practical bind as the "s" (= backward on my keyboard) when you can simply hold down the right mouse button at any time to have better control .
    (1)
    Last edited by Merrigan; 03-16-2024 at 07:46 PM.