Quote Originally Posted by eldritchAvatar View Post
BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
MCH doesn't have procs anymore since the rework. I forgot about BLM and RDM tho, but still. WHM and AST aren't even worth mentionning for that particular mecanic.

If you make all classes works on proc, you will have a huge problem overall. Any benefits you get from procs you mentionned will only lead at huge difference inside each fight. If your team is terribly unlucky you could just not kill a Savage boss just because nobody got the correct proc at the correct time. This is a punishing mecanic by sheer luck for skilled player who will miss a kill just because they are really unlucky. And if SE do that and recalculate the DPS meters to kill the boss, this could also lead to skip of mecanics because the team is incredibly lucky.

BRD, DNC, BLM and RDM should just have their procs removed and reworked completely imo. They need to rework some of their skills so they are actually more playable for a huge portion of player. I know their is talented BRD/BLM/DNC/RDM player outhere but to be honest, i've never encountered a really good bard player. Bard isn't an easy class at all from what I've seen because there is too much thing you have to take care about. Duration of DoT, Number of stack for PP before using EA, Using EA on CD by checking if you have to use PP before or immediatly after, making sure you have a song played at all time, using Apex at 80 or more each time and if possible inside the 2 Minute burst, etc etc... In order to play a bard perfectly, this is hard, and many player just don't bother because procs make the class not rigid at all. So you have to time perfectly what you have in order to be inside the 2 minute burst. The actual Proc version of the bard is really bad with this, cause if you are unlucky, you will have a crappy burst window.

Using procs on anything actually will lead to a complete rework of the game, which will probabbly never happen unless SE is forced to.